Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
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@@ -206,7 +206,7 @@ public:
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{
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float x = KaelLocations[0][0];
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float y = KaelLocations[0][1];
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me->GetMap()->CreatureRelocation(me, x, y, LOCATION_Z, 0.0f);
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me->SetPosition(x, y, LOCATION_Z, 0.0f);
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//me->SendMonsterMove(x, y, LOCATION_Z, 0, 0, 0); // causes some issues...
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std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
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for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i)
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@@ -53,7 +53,7 @@ public:
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me->GetPosition(x, y, z);
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z += 4; x -= 3.5; y -= 5;
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me->GetMotionMaster()->Clear(false);
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me->GetMap()->CreatureRelocation(me, x, y, z, 0.0f);
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me->SetPosition(x, y, z, 0.0f);
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}
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void UpdateAI(const uint32 diff)
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@@ -756,7 +756,7 @@ public:
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{
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float x, y, z;
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me->GetPosition(x, y, z); //this visual aura some under ground
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me->GetMap()->CreatureRelocation(me, x, y, z + 0.35f, 0.0f);
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me->SetPosition(x, y, z + 0.35f, 0.0f);
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Despawn();
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Creature* debuff = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 14500);
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if (debuff)
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@@ -661,7 +661,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_SATH_DEATH, me);
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me->GetMap()->CreatureRelocation(me, me->GetPositionX(), me->GetPositionY(), DRAGON_REALM_Z, me->GetOrientation());
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me->SetPosition(me->GetPositionX(), me->GetPositionY(), DRAGON_REALM_Z, me->GetOrientation());
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TeleportAllPlayersBack();
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if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
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{
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@@ -335,7 +335,7 @@ class boss_hexlord_malacrass : public CreatureScript
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else
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{
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creature->AI()->EnterEvadeMode();
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creature->GetMap()->CreatureRelocation(me, Pos_X[i], POS_Y, POS_Z, ORIENT);
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creature->SetPosition(Pos_X[i], POS_Y, POS_Z, ORIENT);
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creature->StopMoving();
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}
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}
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@@ -185,7 +185,7 @@ class boss_marli : public CreatureScript
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if (target)
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{
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DoCast(target, SPELL_CHARGE);
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//me->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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//me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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//me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1);
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AttackStart(target);
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}
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@@ -107,10 +107,10 @@ public:
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{
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if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
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{
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if (Unit* target = Unit::GetUnit(*summoned, targetGUID))
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if (Creature* target = Unit::GetCreature(*summoned, targetGUID))
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{
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target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0);
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target->GetMap()->CreatureRelocation(me, target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
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target->SetPosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
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summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
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}
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@@ -187,7 +187,7 @@ public:
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{
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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me->SendMonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, 5000);
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me->GetMap()->CreatureRelocation(me, me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
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me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
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EventMove = false;
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} else EventMove_Timer -= diff;
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}
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