Fix Crash in ProcessQueryCallbacks
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@@ -19041,6 +19041,7 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8
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player_bytes2 |= facialHair;
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CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
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sWorld->ReloadSingleCharacterNameData(GUID_LOPART(guid));
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}
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void Player::SendAttackSwingDeadTarget()
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