Core: Codestyle clean-up

"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
This commit is contained in:
Bootz
2011-11-07 11:18:00 -06:00
parent f75ec5ba2b
commit d1334624da
34 changed files with 277 additions and 277 deletions
+6 -6
View File
@@ -1425,10 +1425,10 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
Player* pNewLooter = NULL;
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
if (pl->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
if (Player* player = ObjectAccessor::FindPlayer(itr->guid))
if (player->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
pNewLooter = pl;
pNewLooter = player;
break;
}
}
@@ -1438,10 +1438,10 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
// search from start
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
if (pl->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
if (Player* player = ObjectAccessor::FindPlayer(itr->guid))
if (player->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
{
pNewLooter = pl;
pNewLooter = player;
break;
}
}