Core: Codestyle clean-up

"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
This commit is contained in:
Bootz
2011-11-07 11:18:00 -06:00
parent f75ec5ba2b
commit d1334624da
34 changed files with 277 additions and 277 deletions
@@ -73,7 +73,7 @@ class BattlegroundMgr
void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame = 1);
void BuildPlaySoundPacket(WorldPacket* data, uint32 soundid);
void SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid);
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid);
/* Battlegrounds */
Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
@@ -91,7 +91,7 @@ class BattlegroundMgr
void CreateInitialBattlegrounds();
void DeleteAllBattlegrounds();
void SendToBattleground(Player* pl, uint32 InstanceID, BattlegroundTypeId bgTypeId);
void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId);
/* Battleground queues */
//these queues are instantiated when creating BattlegroundMrg