Core: Codestyle clean-up
"pl"->"player" Note: codestyle methods needs maintained, Player* player. still to do properly clean-up chat.cpp.
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@@ -73,7 +73,7 @@ class BattlegroundMgr
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void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
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void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame = 1);
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void BuildPlaySoundPacket(WorldPacket* data, uint32 soundid);
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void SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid);
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void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid);
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/* Battlegrounds */
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Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
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@@ -91,7 +91,7 @@ class BattlegroundMgr
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void CreateInitialBattlegrounds();
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void DeleteAllBattlegrounds();
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void SendToBattleground(Player* pl, uint32 InstanceID, BattlegroundTypeId bgTypeId);
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void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId);
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/* Battleground queues */
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//these queues are instantiated when creating BattlegroundMrg
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