Core: Codestyle clean-up
"pl"->"player" Note: codestyle methods needs maintained, Player* player. still to do properly clean-up chat.cpp.
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@@ -868,35 +868,35 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
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}
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}
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void BattlegroundMgr::SendToBattleground(Player* pl, uint32 instanceId, BattlegroundTypeId bgTypeId)
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void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, BattlegroundTypeId bgTypeId)
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{
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Battleground* bg = GetBattleground(instanceId, bgTypeId);
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if (bg)
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{
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uint32 mapid = bg->GetMapId();
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float x, y, z, O;
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uint32 team = pl->GetBGTeam();
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uint32 team = player->GetBGTeam();
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if (team == 0)
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team = pl->GetTeam();
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team = player->GetTeam();
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bg->GetTeamStartLoc(team, x, y, z, O);
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sLog->outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", pl->GetName(), mapid, x, y, z, O);
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pl->TeleportTo(mapid, x, y, z, O);
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sLog->outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", player->GetName(), mapid, x, y, z, O);
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player->TeleportTo(mapid, x, y, z, O);
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}
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else
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{
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sLog->outError("player %u is trying to port to non-existent bg instance %u", pl->GetGUIDLow(), instanceId);
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sLog->outError("player %u is trying to port to non-existent bg instance %u", player->GetGUIDLow(), instanceId);
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}
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}
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void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid)
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void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid)
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{
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WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
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uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds
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if (time_ == uint32(-1))
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time_ = 0;
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data << guid << time_;
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pl->GetSession()->SendPacket(&data);
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player->GetSession()->SendPacket(&data);
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}
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bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId)
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