Core: Codestyle clean-up
"pl"->"player" Note: codestyle methods needs maintained, Player* player. still to do properly clean-up chat.cpp.
This commit is contained in:
@@ -1823,8 +1823,8 @@ uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const
|
||||
{
|
||||
if (itr->second.Team == Team)
|
||||
{
|
||||
Player* pl = ObjectAccessor::FindPlayer(itr->first);
|
||||
if (pl && pl->isAlive() && !pl->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION))
|
||||
Player* player = ObjectAccessor::FindPlayer(itr->first);
|
||||
if (player && player->isAlive() && !player->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION))
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,7 +329,7 @@ class Battleground
|
||||
{
|
||||
}
|
||||
|
||||
virtual void DestroyGate(Player* /*pl*/, GameObject* /*go*/) {}
|
||||
virtual void DestroyGate(Player* /*player*/, GameObject* /*go*/) {}
|
||||
|
||||
/* achievement req. */
|
||||
virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; }
|
||||
|
||||
@@ -868,35 +868,35 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
|
||||
}
|
||||
}
|
||||
|
||||
void BattlegroundMgr::SendToBattleground(Player* pl, uint32 instanceId, BattlegroundTypeId bgTypeId)
|
||||
void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, BattlegroundTypeId bgTypeId)
|
||||
{
|
||||
Battleground* bg = GetBattleground(instanceId, bgTypeId);
|
||||
if (bg)
|
||||
{
|
||||
uint32 mapid = bg->GetMapId();
|
||||
float x, y, z, O;
|
||||
uint32 team = pl->GetBGTeam();
|
||||
uint32 team = player->GetBGTeam();
|
||||
if (team == 0)
|
||||
team = pl->GetTeam();
|
||||
team = player->GetTeam();
|
||||
bg->GetTeamStartLoc(team, x, y, z, O);
|
||||
|
||||
sLog->outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", pl->GetName(), mapid, x, y, z, O);
|
||||
pl->TeleportTo(mapid, x, y, z, O);
|
||||
sLog->outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", player->GetName(), mapid, x, y, z, O);
|
||||
player->TeleportTo(mapid, x, y, z, O);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog->outError("player %u is trying to port to non-existent bg instance %u", pl->GetGUIDLow(), instanceId);
|
||||
sLog->outError("player %u is trying to port to non-existent bg instance %u", player->GetGUIDLow(), instanceId);
|
||||
}
|
||||
}
|
||||
|
||||
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid)
|
||||
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid)
|
||||
{
|
||||
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
|
||||
uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds
|
||||
if (time_ == uint32(-1))
|
||||
time_ = 0;
|
||||
data << guid << time_;
|
||||
pl->GetSession()->SendPacket(&data);
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId)
|
||||
|
||||
@@ -73,7 +73,7 @@ class BattlegroundMgr
|
||||
void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
|
||||
void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame = 1);
|
||||
void BuildPlaySoundPacket(WorldPacket* data, uint32 soundid);
|
||||
void SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid);
|
||||
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid);
|
||||
|
||||
/* Battlegrounds */
|
||||
Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
|
||||
@@ -91,7 +91,7 @@ class BattlegroundMgr
|
||||
void CreateInitialBattlegrounds();
|
||||
void DeleteAllBattlegrounds();
|
||||
|
||||
void SendToBattleground(Player* pl, uint32 InstanceID, BattlegroundTypeId bgTypeId);
|
||||
void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId);
|
||||
|
||||
/* Battleground queues */
|
||||
//these queues are instantiated when creating BattlegroundMrg
|
||||
|
||||
Reference in New Issue
Block a user