Core: Codestyle clean-up

"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
This commit is contained in:
Bootz
2011-11-07 11:18:00 -06:00
parent f75ec5ba2b
commit d1334624da
34 changed files with 277 additions and 277 deletions
@@ -46,8 +46,8 @@ namespace Trinity
class AchievementChatBuilder
{
public:
AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
AchievementChatBuilder(Player const& player, ChatMsg msgtype, int32 textId, uint32 ach_id)
: i_player(player), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
@@ -244,7 +244,7 @@ class WorldPacket;
class AchievementMgr
{
public:
AchievementMgr(Player* pl);
AchievementMgr(Player* player);
~AchievementMgr();
void Reset();