Core/Units: Removed unused vehicle check

This commit is contained in:
Shauren
2011-07-08 18:16:28 +02:00
parent 34124f6ce9
commit d12194a006
2 changed files with 0 additions and 14 deletions
-1
View File
@@ -2058,7 +2058,6 @@ class Unit : public WorldObject
bool m_ControlledByPlayer;
bool CheckPlayerCondition(Player* pPlayer);
bool HandleSpellClick(Unit* clicker, int8 seatId = -1);
void EnterVehicle(Unit *base, int8 seatId = -1);
void ExitVehicle(Position const* exitPosition = NULL);