Core/Units: Removed unused vehicle check
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@@ -2058,7 +2058,6 @@ class Unit : public WorldObject
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bool m_ControlledByPlayer;
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bool CheckPlayerCondition(Player* pPlayer);
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bool HandleSpellClick(Unit* clicker, int8 seatId = -1);
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void EnterVehicle(Unit *base, int8 seatId = -1);
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void ExitVehicle(Position const* exitPosition = NULL);
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