Core/Auras: Properly initialize mechanic immunity mask for SPELL_AURA_MECHANIC_IMMUNITY_MASK

This commit is contained in:
Shauren
2012-06-23 12:16:52 +02:00
parent ea9339b171
commit d0fa012e1d
@@ -3341,7 +3341,7 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
Unit* target = aurApp->GetTarget();
std::list <AuraType> aura_immunity_list;
uint32 mechanic_immunity_list;
uint32 mechanic_immunity_list = 0;
int32 miscVal = GetMiscValue();
switch (miscVal)