Core/Auras: Properly initialize mechanic immunity mask for SPELL_AURA_MECHANIC_IMMUNITY_MASK
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@@ -3341,7 +3341,7 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
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Unit* target = aurApp->GetTarget();
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std::list <AuraType> aura_immunity_list;
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uint32 mechanic_immunity_list;
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uint32 mechanic_immunity_list = 0;
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int32 miscVal = GetMiscValue();
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switch (miscVal)
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