*Add support for stance-dependant action bar spells

*Temporary remove assert check in Player::RestoreSpellMods
*Apply bleeding damage bonuses for Shred.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-07 22:13:17 +02:00
parent da74a47410
commit d0c801d6cf
7 changed files with 79 additions and 37 deletions
+3 -8
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@@ -1488,6 +1488,8 @@ struct SpellRuneCostEntry
bool NoRunicPowerGain() const { return runePowerGain == 0; } bool NoRunicPowerGain() const { return runePowerGain == 0; }
}; };
#define MAX_SHAPESHIFT_SPELLS 8
struct SpellShapeshiftEntry struct SpellShapeshiftEntry
{ {
uint32 ID; // 0 uint32 ID; // 0
@@ -1502,14 +1504,7 @@ struct SpellShapeshiftEntry
//uint32 unk2; // 24 unused //uint32 unk2; // 24 unused
//uint32 unk3; // 25 unused //uint32 unk3; // 25 unused
//uint32 unk4; // 26 unused //uint32 unk4; // 26 unused
//uint32 unk5; // 27 unused uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
//uint32 unk6; // 28 unused
//uint32 unk7; // 29 unused
//uint32 unk8; // 30 unused
//uint32 unk9; // 31 unused
//uint32 unk10; // 32 unused
//uint32 unk11; // 33 unused
//uint32 unk12; // 34 unused
}; };
struct SpellDurationEntry struct SpellDurationEntry
+1 -1
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@@ -93,7 +93,7 @@ const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
const char SpellRadiusfmt[]="nfxf"; const char SpellRadiusfmt[]="nfxf";
const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellRuneCostfmt[]="niiii"; const char SpellRuneCostfmt[]="niiii";
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx"; const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxiiiiiiii";
const char StableSlotPricesfmt[] = "ni"; const char StableSlotPricesfmt[] = "ni";
const char SummonPropertiesfmt[] = "niiiii"; const char SummonPropertiesfmt[] = "niiiii";
const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx"; const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
+38 -3
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@@ -2756,7 +2756,11 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
bool superceded_old = false; bool superceded_old = false;
PlayerSpellMap::iterator itr = m_spells.find(spell_id); PlayerSpellMap::iterator itr = m_spells.find(spell_id);
if (itr != m_spells.end())
// Remove temporary spell if found to prevent conflicts
if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY)
RemoveTemporarySpell(spell_id);
else if (itr != m_spells.end())
{ {
uint32 next_active_spell_id = 0; uint32 next_active_spell_id = 0;
// fix activate state for non-stackable low rank (and find next spell for !active case) // fix activate state for non-stackable low rank (and find next spell for !active case)
@@ -3069,6 +3073,33 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
return active && !disabled && !superceded_old; return active && !disabled && !superceded_old;
} }
void Player::AddTemporarySpell(uint32 spellId)
{
PlayerSpellMap::iterator itr = m_spells.find(spellId);
// spell already added - do not do anything
if (itr != m_spells.end())
return;
PlayerSpell *newspell = new PlayerSpell;
newspell->state = PLAYERSPELL_TEMPORARY;
newspell->active = true;
newspell->dependent = false;
newspell->disabled = false;
m_spells[spellId] = newspell;
}
void Player::RemoveTemporarySpell(uint32 spellId)
{
PlayerSpellMap::iterator itr = m_spells.find(spellId);
// spell already not in list - do not do anything
if (itr == m_spells.end())
return;
// spell has other state than temporary - do not change it
if (itr->second->state != PLAYERSPELL_TEMPORARY)
return;
delete itr->second;
m_spells.erase(itr);
}
bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
{ {
bool need_cast = false; bool need_cast = false;
@@ -3130,7 +3161,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
if (itr == m_spells.end()) if (itr == m_spells.end())
return; return;
if(itr->second->state == PLAYERSPELL_REMOVED || disabled && itr->second->disabled) if(itr->second->state == PLAYERSPELL_REMOVED || disabled && itr->second->disabled || itr->second->state == PLAYERSPELL_TEMPORARY)
return; return;
// unlearn non talent higher ranks (recursive) // unlearn non talent higher ranks (recursive)
@@ -17084,7 +17115,10 @@ void Player::RestoreSpellMods(Spell * spell)
mod->charges = 1; mod->charges = 1;
else else
mod->charges++; mod->charges++;
assert (mod->ownerAura->GetAuraCharges() <= mod->charges);
// Skip this check for now - aura charges may change due to various reason
// TODO: trac these changes correctly
//assert (mod->ownerAura->GetAuraCharges() <= mod->charges);
} }
} }
} }
@@ -17547,6 +17581,7 @@ void Player::InitDataForForm(bool reapplyMods)
switch(m_form) switch(m_form)
{ {
case FORM_GHOUL:
case FORM_CAT: case FORM_CAT:
{ {
if(getPowerType()!=POWER_ENERGY) if(getPowerType()!=POWER_ENERGY)
+4 -1
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@@ -83,7 +83,8 @@ enum PlayerSpellState
PLAYERSPELL_UNCHANGED = 0, PLAYERSPELL_UNCHANGED = 0,
PLAYERSPELL_CHANGED = 1, PLAYERSPELL_CHANGED = 1,
PLAYERSPELL_NEW = 2, PLAYERSPELL_NEW = 2,
PLAYERSPELL_REMOVED = 3 PLAYERSPELL_REMOVED = 3,
PLAYERSPELL_TEMPORARY = 4
}; };
struct PlayerSpell struct PlayerSpell
@@ -1363,6 +1364,8 @@ class TRINITY_DLL_SPEC Player : public Unit
void learnQuestRewardedSpells(); void learnQuestRewardedSpells();
void learnQuestRewardedSpells(Quest const* quest); void learnQuestRewardedSpells(Quest const* quest);
void learnSpellHighRank(uint32 spellid); void learnSpellHighRank(uint32 spellid);
void AddTemporarySpell(uint32 spellId);
void RemoveTemporarySpell(uint32 spellId);
uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); } uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); } void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
+17 -3
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@@ -1434,9 +1434,9 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
spellId = 27792; spellId = 27792;
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation. spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
break; break;
case FORM_GHOUL:
case FORM_GHOSTWOLF: case FORM_GHOSTWOLF:
case FORM_AMBIENT: case FORM_AMBIENT:
case FORM_GHOUL:
case FORM_SHADOW: case FORM_SHADOW:
case FORM_STEALTH: case FORM_STEALTH:
case FORM_CREATURECAT: case FORM_CREATURECAT:
@@ -3035,8 +3035,8 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
PowerType = POWER_RAGE; PowerType = POWER_RAGE;
break; break;
case FORM_GHOUL: case FORM_GHOUL:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE) modelid = 24994;
modelid = 10045; PowerType = POWER_ENERGY;
break; break;
case FORM_DIREBEAR: case FORM_DIREBEAR:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE) if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
@@ -3249,6 +3249,20 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
m_target->HandleAuraEffect(aurEff, false); m_target->HandleAuraEffect(aurEff, false);
} }
} }
if (m_target->GetTypeId()==TYPEID_PLAYER)
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
for (uint8 i = 0;i<MAX_SHAPESHIFT_SPELLS;++i)
{
if (!shapeInfo->stanceSpell[i])
continue;
if (apply)
((Player*)m_target)->AddTemporarySpell(shapeInfo->stanceSpell[i]);
else
((Player*)m_target)->RemoveTemporarySpell(shapeInfo->stanceSpell[i]);
}
}
} }
void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*/) void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*/)
+11 -1
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@@ -884,9 +884,10 @@ SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32
return SPELL_CAST_OK; return SPELL_CAST_OK;
bool actAsShifted = false; bool actAsShifted = false;
SpellShapeshiftEntry const *shapeInfo = NULL;
if (form > 0) if (form > 0)
{ {
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
if (!shapeInfo) if (!shapeInfo)
{ {
sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
@@ -909,6 +910,15 @@ SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32
return SPELL_FAILED_ONLY_SHAPESHIFT; return SPELL_FAILED_ONLY_SHAPESHIFT;
} }
// Check if stance disables cast of not-stance spells
// Example: cannot cast any other spells in zombie or ghoul form
// TODO: Find a way to disable use of these spells clientside
if (shapeInfo && shapeInfo->flags1 & 0x400)
{
if(!(stanceMask & spellInfo->Stances))
return SPELL_FAILED_ONLY_SHAPESHIFT;
}
return SPELL_CAST_OK; return SPELL_CAST_OK;
} }
+5 -20
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@@ -1987,20 +1987,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
case SPELLFAMILY_PRIEST: case SPELLFAMILY_PRIEST:
{ {
// Guardian Spirit // Guardian Spirit
// Two implementation please check it
/*if (spellProto->Id==47788)
{
if (pVictim->GetHealth() <= RemainingDamage) // Killing Blow
{
healAmount = pVictim->GetMaxHealth()/2;
healCaster = pVictim;
healSpell = 48153;
(*i)->SetAmount(0);
RemainingDamage=0;
}
continue;
}*/
if (spellProto->SpellIconID == 2873) if (spellProto->SpellIconID == 2873)
{ {
preventDeathSpell = (*i)->GetSpellProto(); preventDeathSpell = (*i)->GetSpellProto();
@@ -2083,9 +2069,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
case SPELLFAMILY_DEATHKNIGHT: case SPELLFAMILY_DEATHKNIGHT:
{ {
// Shadow of Death // Shadow of Death
if (spellProto->SpellIconID == 1958) if (spellProto->Id == 49157)
{ {
// TODO: absorb only while transform
continue; continue;
} }
// Anti-Magic Shell (on self) // Anti-Magic Shell (on self)
@@ -2287,7 +2272,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
{ {
switch(preventDeathSpell->SpellFamilyName) switch(preventDeathSpell->SpellFamilyName)
{ {
// Cheat Death
case SPELLFAMILY_ROGUE: case SPELLFAMILY_ROGUE:
{ {
// Cheat Death // Cheat Death
@@ -2301,7 +2285,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
} }
break; break;
} }
// Guardian Spirit
case SPELLFAMILY_PRIEST: case SPELLFAMILY_PRIEST:
{ {
// Guardian Spirit // Guardian Spirit
@@ -8762,7 +8745,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage; return pdamage;
// For totems get damage bonus from owner (statue isn't totem in fact) // For totems get damage bonus from owner
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()) if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
{ {
if(Unit* owner = GetOwner()) if(Unit* owner = GetOwner())
@@ -8988,7 +8971,9 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{ {
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i) for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
if(mechanicMask & uint32(1<<((*i)->GetMiscValue()))) if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
// Shred - "Effects which increase Bleed damage also increase Shred damage"
|| ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
} }