*Add support for stance-dependant action bar spells

*Temporary remove assert check in Player::RestoreSpellMods
*Apply bleeding damage bonuses for Shred.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-07 22:13:17 +02:00
parent da74a47410
commit d0c801d6cf
7 changed files with 79 additions and 37 deletions
+17 -3
View File
@@ -1434,9 +1434,9 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
spellId = 27792;
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
break;
case FORM_GHOUL:
case FORM_GHOSTWOLF:
case FORM_AMBIENT:
case FORM_GHOUL:
case FORM_SHADOW:
case FORM_STEALTH:
case FORM_CREATURECAT:
@@ -3035,8 +3035,8 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
PowerType = POWER_RAGE;
break;
case FORM_GHOUL:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
modelid = 10045;
modelid = 24994;
PowerType = POWER_ENERGY;
break;
case FORM_DIREBEAR:
if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
@@ -3249,6 +3249,20 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
m_target->HandleAuraEffect(aurEff, false);
}
}
if (m_target->GetTypeId()==TYPEID_PLAYER)
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
for (uint8 i = 0;i<MAX_SHAPESHIFT_SPELLS;++i)
{
if (!shapeInfo->stanceSpell[i])
continue;
if (apply)
((Player*)m_target)->AddTemporarySpell(shapeInfo->stanceSpell[i]);
else
((Player*)m_target)->RemoveTemporarySpell(shapeInfo->stanceSpell[i]);
}
}
}
void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*/)