*Add support for stance-dependant action bar spells
*Temporary remove assert check in Player::RestoreSpellMods *Apply bleeding damage bonuses for Shred. --HG-- branch : trunk
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@@ -1488,6 +1488,8 @@ struct SpellRuneCostEntry
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bool NoRunicPowerGain() const { return runePowerGain == 0; }
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};
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#define MAX_SHAPESHIFT_SPELLS 8
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struct SpellShapeshiftEntry
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{
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uint32 ID; // 0
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@@ -1502,14 +1504,7 @@ struct SpellShapeshiftEntry
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//uint32 unk2; // 24 unused
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//uint32 unk3; // 25 unused
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//uint32 unk4; // 26 unused
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//uint32 unk5; // 27 unused
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//uint32 unk6; // 28 unused
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//uint32 unk7; // 29 unused
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//uint32 unk8; // 30 unused
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//uint32 unk9; // 31 unused
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//uint32 unk10; // 32 unused
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//uint32 unk11; // 33 unused
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//uint32 unk12; // 34 unused
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uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
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};
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struct SpellDurationEntry
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