* More updating of iterator data types in loops
--HG-- branch : trunk
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+4
-4
@@ -20820,7 +20820,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
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if(talentGroupCount)
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{
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// loop through all specs (only 1 for now)
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for(uint32 groups = 0; groups < talentGroupCount; ++groups)
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for(uint8 groups = 0; groups < talentGroupCount; ++groups)
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{
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uint8 talentIdCount = 0;
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size_t pos = data->wpos();
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@@ -20829,7 +20829,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
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// find class talent tabs (all players have 3 talent tabs)
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uint32 const* talentTabIds = GetTalentTabPages(getClass());
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for(uint32 i = 0; i < 3; ++i)
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for(uint8 i = 0; i < 3; ++i)
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{
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uint32 talentTabId = talentTabIds[i];
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@@ -20845,7 +20845,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
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// find max talent rank
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int32 curtalent_maxrank = -1;
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for(uint8 k = 4; k > -1; --k)
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for(int32 k = 4; k > -1; --k)
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{
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if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
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{
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@@ -20922,7 +20922,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
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// find max talent rank
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int32 curtalent_maxrank = -1;
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for(uint8 k = 4; k > -1; --k)
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for(int32 k = 4; k > -1; --k)
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{
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if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))
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{
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