[7708] Continue chat command function declarations sorting. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+5
-3
@@ -189,16 +189,18 @@ ChatCommand * ChatHandler::getCommandTable()
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static ChatCommand goCommandTable[] =
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static ChatCommand goCommandTable[] =
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{
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{
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{ "grid", SEC_MODERATOR, false, &ChatHandler::HandleGoGridCommand, "", NULL },
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{ "creature", SEC_MODERATOR, false, &ChatHandler::HandleGoCreatureCommand, "", NULL },
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{ "creature", SEC_MODERATOR, false, &ChatHandler::HandleGoCreatureCommand, "", NULL },
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{ "graveyard", SEC_MODERATOR, false, &ChatHandler::HandleGoGraveyardCommand, "", NULL },
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{ "grid", SEC_MODERATOR, false, &ChatHandler::HandleGoGridCommand, "", NULL },
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{ "object", SEC_MODERATOR, false, &ChatHandler::HandleGoObjectCommand, "", NULL },
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{ "object", SEC_MODERATOR, false, &ChatHandler::HandleGoObjectCommand, "", NULL },
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{ "trigger", SEC_MODERATOR, false, &ChatHandler::HandleGoTriggerCommand, "", NULL },
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{ "trigger", SEC_MODERATOR, false, &ChatHandler::HandleGoTriggerCommand, "", NULL },
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{ "ticket", SEC_MODERATOR, false, &ChatHandler::HandleGoTicketCommand, "", NULL },
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{ "graveyard", SEC_MODERATOR, false, &ChatHandler::HandleGoGraveyardCommand, "", NULL },
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{ "zonexy", SEC_MODERATOR, false, &ChatHandler::HandleGoZoneXYCommand, "", NULL },
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{ "zonexy", SEC_MODERATOR, false, &ChatHandler::HandleGoZoneXYCommand, "", NULL },
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{ "xy", SEC_MODERATOR, false, &ChatHandler::HandleGoXYCommand, "", NULL },
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{ "xy", SEC_MODERATOR, false, &ChatHandler::HandleGoXYCommand, "", NULL },
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{ "xyz", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
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{ "xyz", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
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{ "", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
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{ "", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL },
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{ "ticket", SEC_MODERATOR, false, &ChatHandler::HandleGoTicketCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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{ NULL, 0, false, NULL, "", NULL }
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};
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};
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+16
-15
@@ -189,6 +189,18 @@ class ChatHandler
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGMVisibleCommand(const char* args);
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bool HandleGoCommand(const char* args);
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bool HandleGoCreatureCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandleGoGridCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoXYCommand(const char* args);
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bool HandleGoXYZCommand(const char* args);
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bool HandleGoZoneXYCommand(const char* args);
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bool HandleGoTicketCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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@@ -264,6 +276,7 @@ class ChatHandler
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bool HandleNpcAddCommand(const char* args);
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bool HandleNpcAddCommand(const char* args);
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bool HandleNpcAddMoveCommand(const char* args);
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bool HandleNpcAddMoveCommand(const char* args);
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bool HandleNpcAddVendorItemCommand(const char* args);
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bool HandleNpcAddVendorItemCommand(const char* args);
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bool HandleNpcAllowMovementCommand(const char* args);
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bool HandleNpcChangeEntryCommand(const char *args);
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bool HandleNpcChangeEntryCommand(const char *args);
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bool HandleNpcChangeLevelCommand(const char* args);
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bool HandleNpcChangeLevelCommand(const char* args);
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bool HandleNpcDeleteCommand(const char* args);
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bool HandleNpcDeleteCommand(const char* args);
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@@ -295,6 +308,9 @@ class ChatHandler
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bool HandleNpcSubNameCommand(const char* args);
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bool HandleNpcSubNameCommand(const char* args);
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//----------------------------------------------------------
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//----------------------------------------------------------
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bool HandlePDumpLoadCommand(const char *args);
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bool HandlePDumpWriteCommand(const char *args);
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bool HandleQuestAdd(const char * args);
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bool HandleQuestAdd(const char * args);
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bool HandleQuestRemove(const char * args);
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bool HandleQuestRemove(const char * args);
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bool HandleQuestComplete(const char * args);
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bool HandleQuestComplete(const char * args);
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@@ -452,12 +468,6 @@ class ChatHandler
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bool HandleGUIDCommand(const char* args);
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bool HandleGUIDCommand(const char* args);
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bool HandleItemMoveCommand(const char* args);
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bool HandleItemMoveCommand(const char* args);
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bool HandleDeMorphCommand(const char* args);
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bool HandleDeMorphCommand(const char* args);
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bool HandleGoCreatureCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTicketCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandlePInfoCommand(const char* args);
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bool HandlePInfoCommand(const char* args);
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bool HandleMuteCommand(const char* args);
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bool HandleMuteCommand(const char* args);
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bool HandleUnmuteCommand(const char* args);
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bool HandleUnmuteCommand(const char* args);
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@@ -466,13 +476,6 @@ class ChatHandler
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bool HandleUnFreezeCommand(const char *args);
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bool HandleUnFreezeCommand(const char *args);
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bool HandleListFreezeCommand(const char* args);
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bool HandleListFreezeCommand(const char* args);
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bool HandleGoXYCommand(const char* args);
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bool HandleGoXYZCommand(const char* args);
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bool HandleGoZoneXYCommand(const char* args);
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bool HandleGoGridCommand(const char* args);
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bool HandleNpcAllowMovementCommand(const char* args);
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bool HandleGoCommand(const char* args);
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bool HandleCooldownCommand(const char* args);
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bool HandleCooldownCommand(const char* args);
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bool HandleUnLearnCommand(const char* args);
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bool HandleUnLearnCommand(const char* args);
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bool HandleGetDistanceCommand(const char* args);
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bool HandleGetDistanceCommand(const char* args);
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@@ -524,8 +527,6 @@ class ChatHandler
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bool HandleMaxSkillCommand(const char* args);
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bool HandleMaxSkillCommand(const char* args);
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bool HandleSetSkillCommand(const char* args);
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bool HandleSetSkillCommand(const char* args);
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bool HandleRespawnCommand(const char* args);
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bool HandleRespawnCommand(const char* args);
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bool HandlePDumpLoadCommand(const char *args);
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bool HandlePDumpWriteCommand(const char *args);
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bool HandleComeToMeCommand(const char *args);
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bool HandleComeToMeCommand(const char *args);
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bool HandleCombatStopCommand(const char *args);
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bool HandleCombatStopCommand(const char *args);
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