Core/Players: Fixed CharacterCache by-name storage holding data for deleted characters
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@@ -2797,7 +2797,7 @@ void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCha
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loginStmt->setUInt32(0, GetBattlenetAccountId());
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LoginDatabase.Execute(loginStmt);
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sCharacterCache->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, &undeleteInfo->Name);
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sCharacterCache->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, undeleteInfo->Name);
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SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_OK, undeleteInfo.get());
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}));
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