*Furor now stores and restores Energy properly, thanks lobuz
--HG-- branch : trunk
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@@ -3535,7 +3535,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
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if(PowerType != POWER_MANA)
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{
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uint32 oldVal = m_target->GetPower(PowerType);
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uint32 oldPower = m_target->GetPower(PowerType);
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// reset power to default values only at power change
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if(m_target->getPowerType() != PowerType)
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m_target->setPowerType(PowerType);
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@@ -3547,20 +3547,19 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
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case FORM_DIREBEAR:
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{
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// get furor proc chance
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int32 FurorChance = 0;
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uint32 FurorChance = 0;
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if (AuraEffect const * dummy = m_target->GetDummyAura(SPELLFAMILY_DRUID, 238, 0))
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FurorChance = dummy->GetAmount();
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FurorChance = dummy->GetAmount() > 0 ? uint32(dummy->GetAmount()) : 0;
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if (GetMiscValue() == FORM_CAT)
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{
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int32 basePoints = (FurorChance < oldVal ? FurorChance : oldVal);
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int32 basePoints = int32(std::min(oldPower, FurorChance));
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m_target->CastCustomSpell(m_target, 17099, &basePoints, NULL, NULL, true, NULL, this);
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}
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else
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{
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m_target->SetPower(POWER_RAGE,0);
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if(urand(1,100) <= FurorChance)
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m_target->CastSpell(m_target,17057,true,NULL,this);
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uint32 newEnergy = std::min(m_target->GetPower(POWER_ENERGY), FurorChance);
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m_target->SetPower(POWER_ENERGY, newEnergy);
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}
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break;
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}
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@@ -8021,7 +8021,6 @@ void Unit::setPowerType(Powers new_powertype)
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break;
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case POWER_ENERGY:
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SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
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SetPower( POWER_ENERGY,0);
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break;
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case POWER_HAPPINESS:
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SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
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