Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony) Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter Scripts/Quests: Fixed quest "Unholy Infusion" (24749) --HG-- branch : trunk
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@@ -187,7 +187,7 @@ class boss_janalai : public CreatureScript
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// DoZoneInCombat();
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}
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void DamageDealt(Unit *pTarget, uint32 &damage)
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void DamageDealt(Unit *pTarget, uint32 &damage, DamageEffectType /*damagetype*/)
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{
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if (isFlameBreathing)
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{
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