Scripts/Icecrown Citadel: Added Blood Prince Council script

Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-10-24 21:27:02 +02:00
parent 07fa1bcbdf
commit d03aeab9ad
26 changed files with 1879 additions and 87 deletions
-1
View File
@@ -5259,7 +5259,6 @@ void ObjectMgr::ValidateSpellScripts()
SpellEntry const * spellEntry = sSpellStore.LookupEntry(itr->first);
std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > SpellScriptLoaders;
sScriptMgr.CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
SpellScriptsMap::iterator bitr;
itr = mSpellScripts.upper_bound(itr->first);
for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)