Scripts/Icecrown Citadel: Added Blood Prince Council script

Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-10-24 21:27:02 +02:00
parent 07fa1bcbdf
commit d03aeab9ad
26 changed files with 1879 additions and 87 deletions
+8 -1
View File
@@ -549,7 +549,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
pVictim->ToCreature()->AI()->DamageTaken(this, damage);
if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled)
this->ToCreature()->AI()->DamageDealt(pVictim, damage);
this->ToCreature()->AI()->DamageDealt(pVictim, damage, damagetype);
if (damagetype != NODAMAGE)
{
@@ -7930,6 +7930,13 @@ bool Unit::HandleAuraProc(Unit * pVictim, uint32 damage, Aura * triggeredByAura,
RemoveAuraFromStack(71564);
*handled = true;
break;
case 71756:
case 72782:
case 72783:
case 72784:
RemoveAuraFromStack(dummySpell->Id);
*handled = true;
break;
}
break;
case SPELLFAMILY_PALADIN: