Scripts/Icecrown Citadel: Added Blood Prince Council script

Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-10-24 21:27:02 +02:00
parent 07fa1bcbdf
commit d03aeab9ad
26 changed files with 1879 additions and 87 deletions
+1 -1
View File
@@ -94,7 +94,7 @@ class CreatureAI : public UnitAI
virtual void EnterCombat(Unit* /*enemy*/) {}
// Called at any Damage to any victim (before damage apply)
virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/) { }
virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/, DamageEffectType /*damagetype*/) { }
// Called at any Damage from any attacker (before damage apply)
// Note: it for recalculation damage or special reaction at damage