Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony) Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter Scripts/Quests: Fixed quest "Unholy Infusion" (24749) --HG-- branch : trunk
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@@ -94,7 +94,7 @@ class CreatureAI : public UnitAI
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virtual void EnterCombat(Unit* /*enemy*/) {}
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// Called at any Damage to any victim (before damage apply)
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virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/) { }
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virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/, DamageEffectType /*damagetype*/) { }
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// Called at any Damage from any attacker (before damage apply)
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// Note: it for recalculation damage or special reaction at damage
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