*Do not parry/dodge judgements.
--HG-- branch : trunk
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+3
-1
@@ -2809,7 +2809,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
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return SPELL_MISS_NONE;
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return SPELL_MISS_NONE;
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// Ranged attack cannot be parry/dodge only deflect
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// Ranged attack cannot be parry/dodge only deflect
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if (attType == RANGED_ATTACK)
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// Check damage class instead of attack type to correctly handle judgements
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// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
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if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
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{
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{
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// only if in front
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// only if in front
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if (pVictim->HasInArc(M_PI,this))
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if (pVictim->HasInArc(M_PI,this))
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