Auras with turn/move interrupt flags are now removed for creatures when they turn/move, cleanup
--HG-- branch : trunk
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@@ -1425,6 +1425,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
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void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
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virtual bool SetPosition(float x, float y, float z, float ang, bool teleport = false);
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bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
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void KnockbackFrom(float x, float y, float speedXY, float speedZ);
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void JumpTo(float speedXY, float speedZ, bool forward = true);
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