Auras with turn/move interrupt flags are now removed for creatures when they turn/move, cleanup

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-01-18 21:51:45 +02:00
parent f920a3c57b
commit cfca61b176
8 changed files with 51 additions and 56 deletions
+1 -1
View File
@@ -1790,8 +1790,8 @@ class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
void SendResetInstanceFailed(uint32 reason, uint32 MapId);
void SendResetFailedNotify(uint32 mapid);
virtual bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
void UpdateUnderwaterState( Map * m, float x, float y, float z );
void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet