Auras with turn/move interrupt flags are now removed for creatures when they turn/move, cleanup
--HG-- branch : trunk
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@@ -1790,8 +1790,8 @@ class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
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void SendResetInstanceFailed(uint32 reason, uint32 MapId);
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void SendResetFailedNotify(uint32 mapid);
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virtual bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
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bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
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bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
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void UpdateUnderwaterState( Map * m, float x, float y, float z );
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void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
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