Merge pull request #6885 from Chaplain/clean

Core/Misc: Code-style + some const methods.
This commit is contained in:
Machiavelli
2012-06-22 05:31:04 -07:00
17 changed files with 37 additions and 38 deletions
@@ -128,7 +128,7 @@ class BIH
delete[] dat.primBound; delete[] dat.primBound;
delete[] dat.indices; delete[] dat.indices;
} }
uint32 primCount() { return objects.size(); } uint32 primCount() const { return objects.size(); }
template<typename RayCallback> template<typename RayCallback>
void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const
@@ -400,7 +400,8 @@ class BIH
void buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats); void buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats);
void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) { void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) const
{
// write leaf node // write leaf node
tempTree[nodeIndex + 0] = (3 << 30) | left; tempTree[nodeIndex + 0] = (3 << 30) | left;
tempTree[nodeIndex + 1] = right - left + 1; tempTree[nodeIndex + 1] = right - left + 1;
+1 -1
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@@ -312,7 +312,7 @@ namespace VMAP
// write WorldModel // write WorldModel
WorldModel model; WorldModel model;
model.setRootWmoID(raw_model.RootWMOID); model.setRootWmoID(raw_model.RootWMOID);
if (raw_model.groupsArray.size()) if (!raw_model.groupsArray.empty())
{ {
std::vector<GroupModel> groupsArray; std::vector<GroupModel> groupsArray;
@@ -327,7 +327,6 @@ Player* FollowerAI::GetLeaderForFollower()
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader."); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader.");
m_uiLeaderGUID = member->GetGUID(); m_uiLeaderGUID = member->GetGUID();
return member; return member;
break;
} }
} }
} }
+1 -1
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@@ -791,7 +791,7 @@ LfgProposal* LFGMgr::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FindNewGroup: (%s) - all(%s)", ConcatenateGuids(check).c_str(), ConcatenateGuids(all).c_str()); sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FindNewGroup: (%s) - all(%s)", ConcatenateGuids(check).c_str(), ConcatenateGuids(all).c_str());
LfgProposal* pProposal = NULL; LfgProposal* pProposal = NULL;
if (!check.size() || check.size() > MAXGROUPSIZE || !CheckCompatibility(check, pProposal)) if (check.empty() || check.size() > MAXGROUPSIZE || !CheckCompatibility(check, pProposal))
return NULL; return NULL;
// Try to match with queued groups // Try to match with queued groups
+2 -2
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@@ -500,13 +500,13 @@ struct MovementInfo
t_seat = -1; t_seat = -1;
} }
uint32 GetMovementFlags() { return flags; } uint32 GetMovementFlags() const { return flags; }
void SetMovementFlags(uint32 flag) { flags = flag; } void SetMovementFlags(uint32 flag) { flags = flag; }
void AddMovementFlag(uint32 flag) { flags |= flag; } void AddMovementFlag(uint32 flag) { flags |= flag; }
void RemoveMovementFlag(uint32 flag) { flags &= ~flag; } void RemoveMovementFlag(uint32 flag) { flags &= ~flag; }
bool HasMovementFlag(uint32 flag) const { return flags & flag; } bool HasMovementFlag(uint32 flag) const { return flags & flag; }
uint16 GetExtraMovementFlags() { return flags2; } uint16 GetExtraMovementFlags() const { return flags2; }
void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; } void AddExtraMovementFlag(uint16 flag) { flags2 |= flag; }
bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; } bool HasExtraMovementFlag(uint16 flag) const { return flags2 & flag; }
+4 -4
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@@ -12764,7 +12764,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
{ {
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount); pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() & update) if (IsInWorld() && update)
pItem->SendUpdateToPlayer(this); pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this); pItem->SetState(ITEM_CHANGED, this);
return; return;
@@ -12792,7 +12792,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
{ {
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount); pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() & update) if (IsInWorld() && update)
pItem->SendUpdateToPlayer(this); pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this); pItem->SetState(ITEM_CHANGED, this);
return; return;
@@ -12858,7 +12858,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
{ {
ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
pItem->SetCount(pItem->GetCount() - count + remcount); pItem->SetCount(pItem->GetCount() - count + remcount);
if (IsInWorld() & update) if (IsInWorld() && update)
pItem->SendUpdateToPlayer(this); pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this); pItem->SetState(ITEM_CHANGED, this);
return; return;
@@ -12971,7 +12971,7 @@ void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
ItemRemovedQuestCheck(pItem->GetEntry(), count); ItemRemovedQuestCheck(pItem->GetEntry(), count);
pItem->SetCount(pItem->GetCount() - count); pItem->SetCount(pItem->GetCount() - count);
count = 0; count = 0;
if (IsInWorld() & update) if (IsInWorld() && update)
pItem->SendUpdateToPlayer(this); pItem->SendUpdateToPlayer(this);
pItem->SetState(ITEM_CHANGED, this); pItem->SetState(ITEM_CHANGED, this);
} }
+2 -2
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@@ -793,8 +793,8 @@ public:
m_dispeller(_dispeller), m_dispellerSpellId(_dispellerSpellId), m_chargesRemoved(_chargesRemoved) {} m_dispeller(_dispeller), m_dispellerSpellId(_dispellerSpellId), m_chargesRemoved(_chargesRemoved) {}
Unit* GetDispeller() { return m_dispeller; } Unit* GetDispeller() { return m_dispeller; }
uint32 GetDispellerSpellId() { return m_dispellerSpellId; } uint32 GetDispellerSpellId() const { return m_dispellerSpellId; }
uint8 GetRemovedCharges() { return m_chargesRemoved; } uint8 GetRemovedCharges() const { return m_chargesRemoved; }
void SetRemovedCharges(uint8 amount) void SetRemovedCharges(uint8 amount)
{ {
m_chargesRemoved = amount; m_chargesRemoved = amount;
+2 -2
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@@ -4820,7 +4820,7 @@ void ObjectMgr::LoadSpellScriptNames()
const char *scriptName = fields[1].GetCString(); const char *scriptName = fields[1].GetCString();
bool allRanks = false; bool allRanks = false;
if (spellId <=0) if (spellId <= 0)
{ {
allRanks = true; allRanks = true;
spellId = -spellId; spellId = -spellId;
@@ -6553,7 +6553,7 @@ uint32 ObjectMgr::GetBaseXP(uint8 level)
return _baseXPTable[level] ? _baseXPTable[level] : 0; return _baseXPTable[level] ? _baseXPTable[level] : 0;
} }
uint32 ObjectMgr::GetXPForLevel(uint8 level) uint32 ObjectMgr::GetXPForLevel(uint8 level) const
{ {
if (level < _playerXPperLevel.size()) if (level < _playerXPperLevel.size())
return _playerXPperLevel[level]; return _playerXPperLevel[level];
+5 -5
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@@ -613,14 +613,14 @@ class ObjectMgr
Player* GetPlayerByLowGUID(uint32 lowguid) const; Player* GetPlayerByLowGUID(uint32 lowguid) const;
GameObjectTemplate const* GetGameObjectTemplate(uint32 entry); GameObjectTemplate const* GetGameObjectTemplate(uint32 entry);
GameObjectTemplateContainer const* GetGameObjectTemplates() { return &_gameObjectTemplateStore; } GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; }
int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors); int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
void LoadGameObjectTemplate(); void LoadGameObjectTemplate();
void AddGameobjectInfo(GameObjectTemplate* goinfo); void AddGameobjectInfo(GameObjectTemplate* goinfo);
CreatureTemplate const* GetCreatureTemplate(uint32 entry); CreatureTemplate const* GetCreatureTemplate(uint32 entry);
CreatureTemplateContainer const* GetCreatureTemplates() { return &_creatureTemplateStore; } CreatureTemplateContainer const* GetCreatureTemplates() const { return &_creatureTemplateStore; }
CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId); CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId);
CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID); CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID);
static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate* cinfo, const CreatureData* data = NULL); static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate* cinfo, const CreatureData* data = NULL);
@@ -629,7 +629,7 @@ class ObjectMgr
CreatureAddon const* GetCreatureAddon(uint32 lowguid); CreatureAddon const* GetCreatureAddon(uint32 lowguid);
CreatureAddon const* GetCreatureTemplateAddon(uint32 entry); CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
ItemTemplate const* GetItemTemplate(uint32 entry); ItemTemplate const* GetItemTemplate(uint32 entry);
ItemTemplateContainer const* GetItemTemplateStore() { return &_itemTemplateStore; } ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; }
ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId) ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId)
{ {
@@ -912,7 +912,7 @@ class ObjectMgr
std::string GeneratePetName(uint32 entry); std::string GeneratePetName(uint32 entry);
uint32 GetBaseXP(uint8 level); uint32 GetBaseXP(uint8 level);
uint32 GetXPForLevel(uint8 level); uint32 GetXPForLevel(uint8 level) const;
int32 GetFishingBaseSkillLevel(uint32 entry) const int32 GetFishingBaseSkillLevel(uint32 entry) const
{ {
@@ -1098,7 +1098,7 @@ class ObjectMgr
void LoadScriptNames(); void LoadScriptNames();
ScriptNameContainer &GetScriptNames() { return _scriptNamesStore; } ScriptNameContainer &GetScriptNames() { return _scriptNamesStore; }
const char * GetScriptName(uint32 id) { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; } const char * GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; }
uint32 GetScriptId(const char *name); uint32 GetScriptId(const char *name);
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
+3 -3
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@@ -1230,7 +1230,7 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
return true; return true;
} }
uint16 GridMap::getArea(float x, float y) uint16 GridMap::getArea(float x, float y) const
{ {
if (!_areaMap) if (!_areaMap)
return _gridArea; return _gridArea;
@@ -1463,7 +1463,7 @@ float GridMap::getHeightFromUint16(float x, float y) const
return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight; return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
} }
float GridMap::getLiquidLevel(float x, float y) float GridMap::getLiquidLevel(float x, float y) const
{ {
if (!_liquidMap) if (!_liquidMap)
return _liquidLevel; return _liquidLevel;
@@ -1483,7 +1483,7 @@ float GridMap::getLiquidLevel(float x, float y)
} }
// Why does this return LIQUID data? // Why does this return LIQUID data?
uint8 GridMap::getTerrainType(float x, float y) uint8 GridMap::getTerrainType(float x, float y) const
{ {
if (!_liquidFlags) if (!_liquidFlags)
return 0; return 0;
+4 -4
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@@ -193,10 +193,10 @@ public:
bool loadData(char* filaname); bool loadData(char* filaname);
void unloadData(); void unloadData();
uint16 getArea(float x, float y); uint16 getArea(float x, float y) const;
inline float getHeight(float x, float y) {return (this->*_gridGetHeight)(x, y);} inline float getHeight(float x, float y) const {return (this->*_gridGetHeight)(x, y);}
float getLiquidLevel(float x, float y); float getLiquidLevel(float x, float y) const;
uint8 getTerrainType(float x, float y); uint8 getTerrainType(float x, float y) const;
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0); ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
}; };
+1 -1
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@@ -143,7 +143,7 @@ class MapManager
void RegisterInstanceId(uint32 instanceId); void RegisterInstanceId(uint32 instanceId);
void FreeInstanceId(uint32 instanceId); void FreeInstanceId(uint32 instanceId);
uint32 GetNextInstanceId() { return _nextInstanceId; }; uint32 GetNextInstanceId() const { return _nextInstanceId; };
void SetNextInstanceId(uint32 nextInstanceId) { _nextInstanceId = nextInstanceId; }; void SetNextInstanceId(uint32 nextInstanceId) { _nextInstanceId = nextInstanceId; };
MapUpdater * GetMapUpdater() { return &m_updater; } MapUpdater * GetMapUpdater() { return &m_updater; }
+3 -3
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@@ -323,7 +323,7 @@ class WorldSession
void LoadTutorialsData(); void LoadTutorialsData();
void SendTutorialsData(); void SendTutorialsData();
void SaveTutorialsData(SQLTransaction& trans); void SaveTutorialsData(SQLTransaction& trans);
uint32 GetTutorialInt(uint8 index) { return m_Tutorials[index]; } uint32 GetTutorialInt(uint8 index) const { return m_Tutorials[index]; }
void SetTutorialInt(uint8 index, uint32 value) void SetTutorialInt(uint8 index, uint32 value)
{ {
if (m_Tutorials[index] != value) if (m_Tutorials[index] != value)
@@ -390,8 +390,8 @@ class WorldSession
} }
// Recruit-A-Friend Handling // Recruit-A-Friend Handling
uint32 GetRecruiterId() { return recruiterId; } uint32 GetRecruiterId() const { return recruiterId; }
bool IsARecruiter() { return isRecruiter; } bool IsARecruiter() const { return isRecruiter; }
public: // opcodes handlers public: // opcodes handlers
+1 -1
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@@ -78,7 +78,7 @@ struct ServerPktHeader
return 2+(isLargePacket()?3:2); return 2+(isLargePacket()?3:2);
} }
bool isLargePacket() bool isLargePacket() const
{ {
return size > 0x7FFF; return size > 0x7FFF;
} }
@@ -3548,7 +3548,7 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
break; break;
} }
if (aura_immunity_list.size() == 0) if (aura_immunity_list.empty())
{ {
if (miscVal & (1<<10)) if (miscVal & (1<<10))
aura_immunity_list.push_back(SPELL_AURA_MOD_STUN); aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
-1
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@@ -196,7 +196,6 @@ std::string Warden::Penalty(WardenCheck* check /*= NULL*/)
sWorld->BanAccount(BAN_ACCOUNT, accountName, duration.str(), banReason.str(),"Server"); sWorld->BanAccount(BAN_ACCOUNT, accountName, duration.str(), banReason.str(),"Server");
return "Ban"; return "Ban";
break;
} }
default: default:
break; break;
+3 -3
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@@ -222,7 +222,7 @@ void WardenMac::HandleData(ByteBuffer &buff)
// return; // return;
//} //}
bool found = false; //bool found = false;
std::string str = "Test string!"; std::string str = "Test string!";
@@ -238,7 +238,7 @@ void WardenMac::HandleData(ByteBuffer &buff)
if (memcmp(sha1Hash, sha1.GetDigest(), 20)) if (memcmp(sha1Hash, sha1.GetDigest(), 20))
{ {
sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!"); sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!");
found = true; //found = true;
} }
MD5_CTX ctx; MD5_CTX ctx;
@@ -253,7 +253,7 @@ void WardenMac::HandleData(ByteBuffer &buff)
if (memcmp(ourMD5Hash, theirsMD5Hash, 16)) if (memcmp(ourMD5Hash, theirsMD5Hash, 16))
{ {
sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!"); sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!");
found = true; //found = true;
} }
_session->KickPlayer(); _session->KickPlayer();