*Some changes to pet spell learning-now pet passives should work.
*Fix a crash with lifebloom. --HG-- branch : trunk
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@@ -326,7 +326,7 @@ void LoadDBCStores(const std::string& dataPath)
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if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
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{
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for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
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for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
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{
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CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
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if(!cFamily)
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@@ -335,6 +335,10 @@ void LoadDBCStores(const std::string& dataPath)
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if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
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continue;
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// Passive spell has to have spellfamilyflags if name present (need to not apply 20782)
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if (spellInfo->Attributes & SPELL_ATTR_UNK18 && spellInfo->SpellFamilyName && !spellInfo->SpellFamilyFlags)
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continue;
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sPetFamilySpellsStore[i].insert(spellInfo->Id);
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}
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}
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