* Set the default spawntimesecs for creatures / gameobjects added in game to 5 minutes
* Was 25 seconds * Thanks Paradox --HG-- branch : trunk
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@@ -147,7 +147,7 @@ Creature::Creature() :
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Unit(),
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lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
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m_lootMoney(0), m_lootRecipient(0),
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m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
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m_deathTimer(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL)
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@@ -49,7 +49,7 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
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m_valuesCount = GAMEOBJECT_END;
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m_respawnTime = 0;
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m_respawnDelayTime = 25;
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m_respawnDelayTime = 300;
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m_lootState = GO_NOT_READY;
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m_spawnedByDefault = true;
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m_usetimes = 0;
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