*Small fixes in Warp Splinter script - by Iskander
--HG-- branch : trunk
This commit is contained in:
@@ -17,7 +17,7 @@
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/* ScriptData
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SDName: Boss_Warp_Splinter
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SD%Complete: 80
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SDComment: Includes Sapling (need some better control with these). Spells for boss possibly need some rework.
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SDComment: Includes Sapling (need some better control with these).
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SDCategory: Tempest Keep, The Botanica
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EndScriptData */
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@@ -27,6 +27,8 @@ EndScriptData */
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# mob_treant (Sapling)
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#####*/
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#define SPELL_HEAL_FATHER 6262
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struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
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{
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mob_treantAI (Creature *c) : ScriptedAI(c)
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@@ -36,26 +38,38 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
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}
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uint64 WarpGuid;
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uint32 check_Timer;
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void Reset()
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{
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m_creature->SetSpeed( MOVE_RUN, 0.5f, true);
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m_creature->SetUnitMovementFlags(0);
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check_Timer = 0;
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}
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void Aggro(Unit *who)
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{
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return;
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}
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void Aggro(Unit *who) {}
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void MoveInLineOfSight(Unit *who)
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{
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}
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void MoveInLineOfSight(Unit*) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim() )
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{
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if(WarpGuid && check_Timer < diff)
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{
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if(Unit *Warp = (Unit*)Unit::GetUnit(*m_creature, WarpGuid))
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{
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if(m_creature->IsWithinMeleeRange(Warp,2.5f))
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{
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int32 CurrentHP_Treant = (int32)m_creature->GetHealth();
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Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
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m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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return;
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}
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m_creature->GetMotionMaster()->MoveFollow(Warp,0,0);
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}
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check_Timer = 1000;
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}else check_Timer -= diff;
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return;
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}
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if (m_creature->getVictim()->GetGUID() != WarpGuid)
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DoMeleeAttackIfReady();
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@@ -75,8 +89,7 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
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#define WAR_STOMP 34716
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#define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon)
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#define ARCANE_VOLLEY 36705 //37078, 34785 //must additional script them (because Splinter eats them after 20 sec ^)
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#define SPELL_HEAL_FATHER 6262
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#define ARCANE_VOLLEY (HeroicMode?39133:36705)
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#define CREATURE_TREANT 19949
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@@ -96,6 +109,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
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{
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boss_warp_splinterAI(Creature *c) : ScriptedAI(c)
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{
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HeroicMode = c->GetMap()->IsHeroic();
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Treant_Spawn_Pos_X = c->GetPositionX();
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Treant_Spawn_Pos_Y = c->GetPositionY();
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Reset();
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@@ -104,9 +118,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
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uint32 War_Stomp_Timer;
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uint32 Summon_Treants_Timer;
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uint32 Arcane_Volley_Timer;
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uint32 CheckTreantLOS_Timer;
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uint32 TreantLife_Timer;
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uint64 Treant_GUIDs[6];
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bool HeroicMode;
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float Treant_Spawn_Pos_X;
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float Treant_Spawn_Pos_Y;
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@@ -116,11 +128,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
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War_Stomp_Timer = 25000 + rand()%15000;
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Summon_Treants_Timer = 45000;
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Arcane_Volley_Timer = 8000 + rand()%12000;
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CheckTreantLOS_Timer = 1000;
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TreantLife_Timer = 999999;
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for(int i = 0; i < 6; ++i)
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Treant_GUIDs[i] = 0;
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m_creature->SetSpeed( MOVE_RUN, 0.7f, true);
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}
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@@ -152,19 +159,11 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
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float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle);
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float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle);
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//float Z = m_creature->GetMap()->GetHeight(X,Y, m_creature->GetPositionZ());
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//float Z = m_creature->GetPositionZ();
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float O = - m_creature->GetAngle(X,Y);
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Creature* pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,40000);
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if(pTreant)
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{
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//pTreant->GetMotionMaster()->Mutate(new TargetedMovementGenerator<Creature>(*m_creature));
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pTreant->AddThreat(m_creature, 0.1f);
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Treant_GUIDs[i] = pTreant->GetGUID();
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if(Creature *pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000))
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((mob_treantAI*)pTreant->AI())->WarpGuid = m_creature->GetGUID();
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}
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}
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switch(rand()%2)
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{
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case 0: DoScriptText(SAY_SUMMON_1, m_creature); break;
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@@ -172,28 +171,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
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}
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}
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// Warp Splinter eat treants if they are near him
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void EatTreant()
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{
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for( int i=0; i<6; ++i )
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{
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Unit *pTreant = Unit::GetUnit(*m_creature, Treant_GUIDs[i]);
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if( pTreant )
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{
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if( m_creature->IsWithinDistInMap(pTreant, 5))
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{
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// 2) Heal Warp Splinter
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int32 CurrentHP_Treant = (int32)pTreant->GetHealth();
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m_creature->CastCustomSpell(m_creature,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
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// 3) Kill Treant
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pTreant->DealDamage(pTreant, pTreant->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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}
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}
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim() )
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@@ -220,13 +197,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
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Summon_Treants_Timer = 45000;
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}else Summon_Treants_Timer -= diff;
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// I check if there is a Treant in Warp Splinter's LOS, so he can eat them
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if( CheckTreantLOS_Timer < diff)
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{
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EatTreant();
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CheckTreantLOS_Timer = 1000;
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}else CheckTreantLOS_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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