Merge pull request #5992 from 4m1g0/master
Core/Arenas: Fix waterFallKnockbackTimer typo and set more blizzlike values for Dalaran Sewers waterfall
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@@ -86,11 +86,8 @@ void BattlegroundDS::PostUpdateImpl(uint32 diff)
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setWaterFallTimer(BG_DS_WATERFALL_WARNING_DURATION);
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setWaterFallTimer(BG_DS_WATERFALL_WARNING_DURATION);
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setWaterFallStatus(BG_DS_WATERFALL_STATUS_WARNING);
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setWaterFallStatus(BG_DS_WATERFALL_STATUS_WARNING);
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}
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}
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else if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_WARNING) // Active collision and perform knockback
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else if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_WARNING) // Active collision and start knockback timer
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{
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{
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if (Creature* waterSpout = GetBgMap()->GetCreature(BgCreatures[BG_DS_NPC_WATERFALL_KNOCKBACK]))
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waterSpout->CastSpell(waterSpout, BG_DS_SPELL_WATER_SPOUT, true);
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if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1]))
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if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1]))
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gob->SetGoState(GO_STATE_READY);
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gob->SetGoState(GO_STATE_READY);
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@@ -66,9 +66,9 @@ enum BattlegroundDSData
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{ // These values are NOT blizzlike... need the correct data!
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{ // These values are NOT blizzlike... need the correct data!
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BG_DS_WATERFALL_TIMER_MIN = 30000,
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BG_DS_WATERFALL_TIMER_MIN = 30000,
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BG_DS_WATERFALL_TIMER_MAX = 60000,
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BG_DS_WATERFALL_TIMER_MAX = 60000,
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BG_DS_WATERFALL_WARNING_DURATION = 7000,
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BG_DS_WATERFALL_WARNING_DURATION = 5000,
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BG_DS_WATERFALL_DURATION = 10000,
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BG_DS_WATERFALL_DURATION = 30000,
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BG_DS_WATERFALL_KNOCKBACK_TIMER = 500,
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BG_DS_WATERFALL_KNOCKBACK_TIMER = 1500,
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BG_DS_PIPE_KNOCKBACK_FIRST_DELAY = 5000,
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BG_DS_PIPE_KNOCKBACK_FIRST_DELAY = 5000,
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BG_DS_PIPE_KNOCKBACK_DELAY = 3000,
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BG_DS_PIPE_KNOCKBACK_DELAY = 3000,
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@@ -118,7 +118,7 @@ class BattlegroundDS : public Battleground
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void setWaterFallStatus(uint8 status) { _waterfallStatus = status; };
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void setWaterFallStatus(uint8 status) { _waterfallStatus = status; };
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uint32 getWaterFallTimer() { return _waterfallTimer; };
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uint32 getWaterFallTimer() { return _waterfallTimer; };
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void setWaterFallTimer(uint32 timer) { _waterfallTimer = timer; };
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void setWaterFallTimer(uint32 timer) { _waterfallTimer = timer; };
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uint32 getWaterFallKnockbackTimer() { return _waterfallTimer; };
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uint32 getWaterFallKnockbackTimer() { return _waterfallKnockbackTimer; };
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void setWaterFallKnockbackTimer(uint32 timer) { _waterfallKnockbackTimer = timer; };
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void setWaterFallKnockbackTimer(uint32 timer) { _waterfallKnockbackTimer = timer; };
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uint8 getPipeKnockBackCount() { return _pipeKnockBackCount; };
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uint8 getPipeKnockBackCount() { return _pipeKnockBackCount; };
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void setPipeKnockBackCount(uint8 count) { _pipeKnockBackCount = count; };
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void setPipeKnockBackCount(uint8 count) { _pipeKnockBackCount = count; };
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