Core/AI: Fix some wannabe-invinceable typos here and there...

This commit is contained in:
click
2012-03-29 00:47:56 +02:00
parent d94608777c
commit cf29214364
5 changed files with 14 additions and 14 deletions
@@ -95,7 +95,7 @@ CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c)
m_AttackDistance = 0.0f;
m_AttackAngle = 0.0f;
m_InvinceabilityHpLevel = 0;
m_InvincibilityHpLevel = 0;
//Handle Spawned Events
if (!m_bEmptyList)
@@ -816,9 +816,9 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
{
if (action.invincibility_hp_level.is_percent)
m_InvinceabilityHpLevel = me->CountPctFromMaxHealth(action.invincibility_hp_level.hp_level);
m_InvincibilityHpLevel = me->CountPctFromMaxHealth(action.invincibility_hp_level.hp_level);
else
m_InvinceabilityHpLevel = action.invincibility_hp_level.hp_level;
m_InvincibilityHpLevel = action.invincibility_hp_level.hp_level;
break;
}
case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL:
@@ -1350,12 +1350,12 @@ void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote)
void CreatureEventAI::DamageTaken(Unit* /*done_by*/, uint32& damage)
{
if (m_InvinceabilityHpLevel > 0 && me->GetHealth() < m_InvinceabilityHpLevel+damage)
if (m_InvincibilityHpLevel > 0 && me->GetHealth() < m_InvincibilityHpLevel+damage)
{
if (me->GetHealth() <= m_InvinceabilityHpLevel)
if (me->GetHealth() <= m_InvincibilityHpLevel)
damage = 0;
else
damage = me->GetHealth() - m_InvinceabilityHpLevel;
damage = me->GetHealth() - m_InvincibilityHpLevel;
}
}