Violet Hold: Portal timer adjustments & fixes
Zuramat the Obliberator script, by Manuel --HG-- branch : trunk
This commit is contained in:
@@ -1,14 +1,10 @@
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/* Script Data Start
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SDName: Boss zuramat
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SDAuthor: LordVanMartin
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SD%Complete:
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SDComment:
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SDComment: The phasemask for the voids dosen't work.
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SDCategory:
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Script Data End */
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/*** SQL START ***
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update creature_template set scriptname = '' where entry = '';
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*** SQL END ***/
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#include "precompiled.h"
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#include "violet_hold.h"
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@@ -18,7 +14,11 @@ enum Spells
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H_SPELL_SHROUD_OF_DARKNESS = 59745,
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SPELL_SUMMON_VOID_SENTRY = 54369,
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SPELL_VOID_SHIFT = 54361,
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H_SPELL_VOID_SHIFT = 59743
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H_SPELL_VOID_SHIFT = 59743,
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SPELL_VOID_SHIFTED = 54343,
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SPELL_ZUMARAT_ADD_2 = 59747,
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H_SPELL_ZUMARAT_ADD_2 = 59747
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};
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enum Creatures
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@@ -46,9 +46,15 @@ struct TRINITY_DLL_DECL boss_zuramatAI : public ScriptedAI
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pInstance = c->GetInstanceData();
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}
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uint32 void_shift;
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ScriptedInstance* pInstance;
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Unit* Shifted;
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uint32 SpellVoidShiftTimer;
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uint32 SpellSummonVoidTimer;
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uint32 SpellShroudOfDarknessTimer;
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uint32 SpellVoidShiftedTimer;
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bool shiftcast;
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void Reset()
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{
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@@ -59,6 +65,12 @@ struct TRINITY_DLL_DECL boss_zuramatAI : public ScriptedAI
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else if (pInstance->GetData(DATA_WAVE_COUNT) == 12)
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pInstance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
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}
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SpellShroudOfDarknessTimer = 22000;
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SpellVoidShiftTimer = 15000;
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SpellSummonVoidTimer = 12000;
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shiftcast = false;
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}
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void EnterCombat(Unit* who)
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@@ -81,8 +93,40 @@ struct TRINITY_DLL_DECL boss_zuramatAI : public ScriptedAI
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if (!UpdateVictim())
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return;
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if(SpellSummonVoidTimer < diff)
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{
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m_creature->CastSpell(m_creature->getVictim(),SPELL_SUMMON_VOID_SENTRY,false);
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SpellSummonVoidTimer = 20000;
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} else SpellSummonVoidTimer -=diff;
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if(SpellVoidShiftedTimer < diff && shiftcast)
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{
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if (Shifted)
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m_creature->CastSpell(Shifted,SPELL_VOID_SHIFTED,false);
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shiftcast = false;
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} else SpellVoidShiftedTimer -=diff;
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if(SpellVoidShiftTimer < diff)
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{
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Shifted = SelectUnit(SELECT_TARGET_RANDOM, 0);
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if (Shifted)
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{
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DoCast(Shifted, HEROIC(SPELL_VOID_SHIFT, H_SPELL_VOID_SHIFT));
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shiftcast = true;
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SpellVoidShiftTimer = 20000;
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}
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SpellVoidShiftedTimer = 5000;
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} else SpellVoidShiftTimer -=diff;
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if(SpellShroudOfDarknessTimer < diff)
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{
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DoCast(m_creature->getVictim(), HEROIC(SPELL_SHROUD_OF_DARKNESS, H_SPELL_SHROUD_OF_DARKNESS));
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SpellShroudOfDarknessTimer = 20000;
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} else SpellShroudOfDarknessTimer -=diff;
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* killer)
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{
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DoScriptText(SAY_DEATH, m_creature);
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@@ -109,6 +153,13 @@ struct TRINITY_DLL_DECL boss_zuramatAI : public ScriptedAI
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
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}
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void JustSummoned(Creature* summon)
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{
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summon->AI()->AttackStart(m_creature->getVictim());
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summon->AI()->DoCastAOE(HEROIC(SPELL_ZUMARAT_ADD_2, H_SPELL_ZUMARAT_ADD_2));
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summon->SetPhaseMask(17,true);
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}
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};
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CreatureAI* GetAI_boss_zuramat(Creature* pCreature)
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@@ -246,7 +246,7 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance
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Creature *pSinclari = instance->GetCreature(uiSinclari);
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if (pSinclari)
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pSinclari->SummonCreature(CREATURE_CYANIGOSA,PortalLocation[0].x,PortalLocation[0].y,
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PortalLocation[0].z,PortalLocation[0].orientation,TEMPSUMMON_CORPSE_DESPAWN,0);
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PortalLocation[0].z,PortalLocation[0].orientation,TEMPSUMMON_CORPSE_DESPAWN,90000);
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break;
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}
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case 1:
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@@ -47,7 +47,7 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
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void reset()
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{
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uiDespawnTimer = NEXT_WAVE_TIME;
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uiSpawnTimer = 500;
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uiSpawnTimer = 3000;
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}
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void EnterCombat(Unit *who) {}
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@@ -263,11 +263,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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int8 maxPlayers = (player->GetDifficulty() == DIFFICULTY_HEROIC) ? instance->maxPlayersHeroic : instance->maxPlayers;
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if (maxPlayers != -1) //-1: unlimited access
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{
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Map::PlayerList const &players = boundedMap->GetPlayers();
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uint8 count = 0;
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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++count;
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if (count >= maxPlayers)
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if (boundedMap->GetPlayers().getSize() >= maxPlayers)
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
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