Core/Battleground: Do not allow to join queue if anyone in the party is using dungeon system
--HG-- branch : trunk
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@@ -1591,6 +1591,10 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
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GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot)
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{
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// check if this group is LFG group
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if (isLFGGroup())
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return ERR_LFG_CANT_USE_BATTLEGROUND;
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BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
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if (!bgEntry)
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return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
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@@ -1649,6 +1653,9 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
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// check if member can join any more battleground queues
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if (!member->HasFreeBattlegroundQueueId())
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return ERR_BATTLEGROUND_TOO_MANY_QUEUES; // not blizz-like
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// check if someone in party is using dungeon system
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if (member->isUsingLfg())
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return ERR_LFG_CANT_USE_BATTLEGROUND;
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}
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// only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
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