*Update dispel code and fix crash related to it. Thanks to megamage.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-03-23 01:54:50 +01:00
parent b5eed3626d
commit ce71c0e798
7 changed files with 120 additions and 123 deletions
-15
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@@ -5245,21 +5245,6 @@ void Aura::HandleShapeshiftBoosts(bool apply)
m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
}
bool Aura::GetDispelChance(Spell* spell)
{
// we assume that aura dispel chance is 100% on start
// need formula for level difference based chance
int32 miss_chance = 100;
// Apply dispel mod from aura caster
if (Unit *caster = GetCaster())
{
if ( Player* modOwner = caster->GetSpellModOwner() )
modOwner->ApplySpellMod(GetId(), SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, spell);
}
// Try dispel
return roll_chance_i(miss_chance);
}
void Aura::HandleAuraEmpathy(bool apply, bool Real)
{
if(m_target->GetTypeId() != TYPEID_UNIT)
-2
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@@ -318,8 +318,6 @@ class TRINITY_DLL_SPEC Aura
void HandleAuraAllowOnlyAbility(bool apply, bool Real);
void HandleShapeshiftBoosts(bool apply);
bool GetDispelChance(Spell* spell);
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void setDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
DiminishingGroup getDiminishGroup() const { return m_AuraDRGroup; }
+34 -35
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@@ -3464,8 +3464,9 @@ void Spell::EffectDispel(uint32 i)
if(!unitTarget)
return;
// Fill possible dispel list
std::vector <Aura *> dispel_list;
//std::vector <DispelEntry> dispel_list;
DispelSet dispel_list;
DispelEntry entry;
// Create dispel mask by dispel type
uint32 dispel_type = m_spellInfo->EffectMiscValue[i];
@@ -3489,43 +3490,36 @@ void Spell::EffectDispel(uint32 i)
if(positive == unitTarget->IsFriendlyTo(m_caster))
continue;
}
// Add every aura stack to dispel list
for(uint32 stack_amount = 0; stack_amount < aur->GetStackAmount(); ++stack_amount)
dispel_list.push_back(aur);
entry.casterGuid = itr->second->GetCasterGUID();
entry.spellId = itr->second->GetId();
entry.caster = itr->second->GetCaster();
entry.stackAmount = itr->second->GetStackAmount();
dispel_list.insert (entry);
}
}
// Ok if exist some buffs for dispel try dispel it
if (!dispel_list.empty())
if (uint32 list_size = dispel_list.size())
{
std::list < std::pair<uint32,uint64> > success_list;// (spell_id,casterGuid)
std::list < uint32 > fail_list; // spell_id
int32 list_size = dispel_list.size();
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && list_size > 0; ++count)
{
// Random select buff for dispel
Aura *aur = dispel_list[urand(0, list_size-1)];
DispelSet::iterator itr=dispel_list.begin();
for (uint32 i=urand(0, list_size-1);i!=0;--i)
itr++;
SpellEntry const* spellInfo = aur->GetSpellProto();
// Base dispel chance
// TODO: possible chance depend from spell level??
if (aur->GetDispelChance(this))
success_list.push_back(std::pair<uint32,uint64>(aur->GetId(),aur->GetCasterGUID()));
else
fail_list.push_back(aur->GetId());
// Remove buff from list for prevent doubles
for (std::vector<Aura *>::iterator j = dispel_list.begin(); j != dispel_list.end(); )
if (GetDispelChance(this, itr->caster, itr->spellId))
{
Aura *dispelled = *j;
if (dispelled->GetId() == aur->GetId() && dispelled->GetCasterGUID() == aur->GetCasterGUID())
{
j = dispel_list.erase(j);
--list_size;
break;
entry.stackAmount-=1;
if (!itr->stackAmount)
dispel_list.erase(itr);
success_list.push_back(std::pair<uint32,uint64>(itr->spellId,itr->casterGuid));
}
else
++j;
}
fail_list.push_back(itr->spellId);
}
// Send success log and really remove auras
if (!success_list.empty())
@@ -6024,21 +6018,26 @@ void Spell::EffectDispelMechanic(uint32 i)
uint32 mechanic = m_spellInfo->EffectMiscValue[i];
std::deque <Aura *> dispel_list;
DispelSet dispel_list;
DispelEntry entry;
Unit::AuraMap& Auras = unitTarget->GetAuras();
for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter++)
for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++)
{
if (!iter->second->GetDispelChance(this))
continue;
SpellEntry const *spell = iter->second->GetSpellProto();
if(spell->Mechanic == mechanic || spell->EffectMechanic[iter->second->GetEffIndex()] == mechanic)
dispel_list.push_back(iter->second);
}
for(;!dispel_list.empty();)
if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & (1<<(mechanic-1)))
{
unitTarget->RemoveAurasDueToSpell(dispel_list.front()->GetId());
dispel_list.pop_front();
entry.casterGuid = iter->second->GetCasterGUID();
entry.spellId = iter->second->GetId();
entry.caster = iter->second->GetCaster();
dispel_list.insert (entry);
}
}
for(DispelSet::iterator itr = dispel_list.begin(); itr != dispel_list.end();++itr)
{
entry = *itr;
if (GetDispelChance(this, entry.caster, entry.spellId))
unitTarget->RemoveAurasByCasterSpell(entry.spellId, entry.casterGuid);
}
}
+15
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@@ -236,6 +236,21 @@ int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
}
bool GetDispelChance(Spell* spell, Unit* caster, uint32 spellId)
{
// we assume that aura dispel chance is 100% on start
// need formula for level difference based chance
int32 miss_chance = 100;
// Apply dispel mod from aura caster
if (caster)
{
if ( Player* modOwner = caster->GetSpellModOwner() )
modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, spell);
}
// Try dispel
return roll_chance_i(miss_chance);
}
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
{
SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
+16
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@@ -152,6 +152,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId);
inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
bool GetDispelChance(Spell* spell, Unit* caster, uint32 spellId);
inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); }
inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); }
inline float GetSpellMinRangeForFriend(SpellRangeEntry const *range) { return (range ? range->minRangeFriend : 0); }
@@ -161,6 +162,21 @@ inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellIn
int32 GetSpellDuration(SpellEntry const *spellInfo);
int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
struct DispelEntry
{
uint64 casterGuid;
uint32 spellId;
Unit * caster;
uint8 stackAmount;
bool operator < (const DispelEntry & _Right) const
{
return (spellId != _Right.spellId ? spellId < _Right.spellId : casterGuid < _Right.casterGuid);
}
};
typedef std::set < DispelEntry > DispelSet;
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
for(int i= 0; i < 3; ++i)
+10 -26
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@@ -505,37 +505,22 @@ void Unit::RemoveAuraTypeByCaster(AuraType auraType, uint64 casterGUID)
void Unit::RemoveSpellsCausingAuraWithDispel(AuraType auraType, Spell * spell)
{
if (auraType >= TOTAL_AURAS) return;
DispelEntry entry;
DispelSet dispel_list;
AuraList::iterator iter, next;
for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
{
next = iter;
++next;
if (*iter)
{
if (!(*iter)->GetDispelChance( spell))
continue;
RemoveAurasDueToSpell((*iter)->GetId());
if (!m_modAuras[auraType].empty())
next = m_modAuras[auraType].begin();
else
return;
}
entry.casterGuid = (*iter)->GetCasterGUID();
entry.spellId = (*iter)->GetId();
entry.caster = (*iter)->GetCaster();
dispel_list.insert (entry);
}
std::deque <Aura *> dispel_list;
AuraList const& dispelAuras = GetAurasByType(auraType);
for(AuraList::const_iterator itr = dispelAuras.begin(); itr != dispelAuras.end(); ++itr)
for(DispelSet::iterator itr = dispel_list.begin(); itr != dispel_list.end();++itr)
{
if (!(*iter)->GetDispelChance( spell))
continue;
dispel_list.push_back(*iter);
}
for(;!dispel_list.empty();)
{
RemoveAurasDueToSpell(dispel_list.front()->GetId());
dispel_list.pop_front();
entry = *itr;
if (GetDispelChance(spell, entry.caster, entry.spellId))
RemoveAurasByCasterSpell(entry.spellId, entry.casterGuid);
}
}
@@ -4341,7 +4326,6 @@ void Unit::RemoveNotOwnSingleTargetAuras()
else
++iter;
}
}
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)