*Update some naxx boss scripts.
--HG-- branch : trunk
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@@ -94,7 +94,7 @@ class EventMap : private std::map<uint32, uint32>
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m_phase = (1 << (phase + 24));
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}
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void ScheduleEvent(uint32 time, uint32 eventId, uint32 gcd = 0, uint32 phase = 0)
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void ScheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0)
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{
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time += m_time;
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if(gcd && gcd < 9)
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@@ -245,7 +245,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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// Called at reaching home after evade
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virtual void JustReachedHome() {}
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void DoZoneInCombat(Unit* pUnit = NULL);
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void DoZoneInCombat(Creature* pUnit = NULL);
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// Called at text emote receive from player
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virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
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