*Update some naxx boss scripts.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-29 00:15:18 -05:00
parent 207c3f7aff
commit ce68fc9c64
12 changed files with 260 additions and 145 deletions
+7 -1
View File
@@ -11,6 +11,8 @@
#include "CreatureAI.h"
#include "Creature.h"
#define HEROIC(n,h) (HeroicMode ? h : n)
float GetSpellMaxRangeForHostile(uint32 id);
class SummonList : private std::list<uint64>
@@ -44,7 +46,7 @@ struct PointMovement
struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
{
ScriptedAI(Creature* creature) : CreatureAI(creature), m_creature(creature), IsFleeing(false) {}
explicit ScriptedAI(Creature* creature);
~ScriptedAI() {}
//*************
@@ -101,6 +103,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//For fleeing
bool IsFleeing;
bool HeroicMode;
//*************
//Pure virtual functions
//*************
@@ -177,6 +181,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
Unit* SelectUnit(SelectAggroTarget target, uint32 position, float dist, bool playerOnly);
void SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist, bool playerOnly);
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; }
//Returns spells that meet the specified criteria from the creatures spell list
SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);