Core/Entities: Use new PackedGuid class
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@@ -1921,9 +1921,9 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u
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if (player)
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{
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WorldPacket data(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, 8 + 8 + 8 + 4 + 4);
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data.appendPackGUID(GetGUID());
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data.appendPackGUID(attackerOrHealer->GetGUID());
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data.appendPackGUID(player->GetGUID());
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data << GetPackGUID();
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data << attackerOrHealer->GetPackGUID();
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data << player->GetPackGUID();
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data << uint32(-change); // change < 0 triggers SPELL_BUILDING_HEAL combat log event
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// change >= 0 triggers SPELL_BUILDING_DAMAGE event
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data << uint32(spellId);
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