Core/Entities: Use new PackedGuid class

This commit is contained in:
Shauren
2014-09-13 01:12:16 +02:00
parent 2fc52b5af6
commit ce67a097bf
28 changed files with 134 additions and 131 deletions
@@ -1921,9 +1921,9 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u
if (player)
{
WorldPacket data(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, 8 + 8 + 8 + 4 + 4);
data.appendPackGUID(GetGUID());
data.appendPackGUID(attackerOrHealer->GetGUID());
data.appendPackGUID(player->GetGUID());
data << GetPackGUID();
data << attackerOrHealer->GetPackGUID();
data << player->GetPackGUID();
data << uint32(-change); // change < 0 triggers SPELL_BUILDING_HEAL combat log event
// change >= 0 triggers SPELL_BUILDING_DAMAGE event
data << uint32(spellId);