Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.

So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
This commit is contained in:
QAston
2012-02-10 23:42:08 +01:00
parent 8c2526e7d0
commit ce4a4ffe50
11 changed files with 198 additions and 65 deletions
@@ -856,8 +856,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
for (uint8 i = 0; i < MAX_POWERS; ++i)
m_powerFraction[i] = 0;
m_ConditionErrorMsgId = 0;
isDebugAreaTriggers = false;
SetPendingBind(0, 0);