Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL: ContidionTarget = 0 - check caster ContidionTarget = 1 - check explicit target
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@@ -856,8 +856,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
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for (uint8 i = 0; i < MAX_POWERS; ++i)
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m_powerFraction[i] = 0;
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m_ConditionErrorMsgId = 0;
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isDebugAreaTriggers = false;
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SetPendingBind(0, 0);
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