Merge [SD2]
r1276 Add function DoUpdateWorldState() to ScriptedInstance class for sending update to all players in instance. --HG-- branch : trunk
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@@ -149,6 +149,9 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
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//Respawns a GO having negative spawntimesecs in gameobject-table
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void DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn = MINUTE);
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//sends world state update to all players in instance
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void DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData);
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virtual bool SetBossState(uint32 id, EncounterState state);
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EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
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const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
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