More cmake fixes. Now cmake runs without errors with -DO_SCRIPTS=0
--HG-- branch : trunk
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@@ -372,8 +372,6 @@ if(NOT DO_SCRIPTS)
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SET(game_STAT_SRCS ${game_STAT_SRCS}
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AI/ScriptedAI/ScriptedEscortAI.cpp
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AI/ScriptedAI/ScriptedEscortAI.h
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ScriptMgr/ScriptedPch.cpp
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ScriptMgr/ScriptedPch.h
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AI/ScriptedAI/ScriptedCreature.cpp
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AI/ScriptedAI/ScriptedCreature.h
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AI/ScriptedAI/ScriptedFollowerAI.cpp
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@@ -384,6 +382,8 @@ if(NOT DO_SCRIPTS)
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AI/ScriptedAI/ScriptedInstance.h
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AI/ScriptedAI/ScriptedSimpleAI.cpp
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AI/ScriptedAI/ScriptedSimpleAI.h
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PrecompiledHeaders/ScriptPCH.cpp
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PrecompiledHeaders/ScriptPCH.h
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)
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message("-- Added Script Engine to GAME lib")
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endif(NOT DO_SCRIPTS)
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@@ -393,6 +393,6 @@ ADD_DEPENDENCIES(game revision.h)
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# Generate precompiled header
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IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
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ADD_PRECOMPILED_HEADER(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/pchlinux.h)
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ADD_PRECOMPILED_HEADER(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/NixCorePCH.h)
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ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
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