More cmake fixes. Now cmake runs without errors with -DO_SCRIPTS=0

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-06-07 12:41:57 +02:00
parent 74b3fb53c0
commit ce1b22ed0c
7 changed files with 605 additions and 609 deletions
+3 -3
View File
@@ -372,8 +372,6 @@ if(NOT DO_SCRIPTS)
SET(game_STAT_SRCS ${game_STAT_SRCS}
AI/ScriptedAI/ScriptedEscortAI.cpp
AI/ScriptedAI/ScriptedEscortAI.h
ScriptMgr/ScriptedPch.cpp
ScriptMgr/ScriptedPch.h
AI/ScriptedAI/ScriptedCreature.cpp
AI/ScriptedAI/ScriptedCreature.h
AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -384,6 +382,8 @@ if(NOT DO_SCRIPTS)
AI/ScriptedAI/ScriptedInstance.h
AI/ScriptedAI/ScriptedSimpleAI.cpp
AI/ScriptedAI/ScriptedSimpleAI.h
PrecompiledHeaders/ScriptPCH.cpp
PrecompiledHeaders/ScriptPCH.h
)
message("-- Added Script Engine to GAME lib")
endif(NOT DO_SCRIPTS)
@@ -393,6 +393,6 @@ ADD_DEPENDENCIES(game revision.h)
# Generate precompiled header
IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
ADD_PRECOMPILED_HEADER(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/pchlinux.h)
ADD_PRECOMPILED_HEADER(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/NixCorePCH.h)
ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)