*Merge.
--HG-- branch : trunk
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@@ -579,6 +579,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target);
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bool isVisibleForInState(Player const* u, bool inVisibleList) const;
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bool canDetectTrap(Player const* u, float distance) const;
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GameObject* LookupFishingHoleAround(float range);
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