Core/DBLayer: Refactor prepared statement defines to new format (char db)
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@@ -964,7 +964,7 @@ void PoolMgr::SaveQuestsToDB()
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{
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if (IsSpawnedObject<Quest>(itr->first))
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_QUEST_POOL_SAVE);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_POOL_SAVE);
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stmt->setUInt32(0, itr->second);
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stmt->setUInt32(1, itr->first);
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trans->Append(stmt);
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