Core/DBLayer: Refactor prepared statement defines to new format (char db)

This commit is contained in:
leak
2012-01-01 01:09:38 +01:00
parent bd37ed23c9
commit cdbeb42e0f
27 changed files with 555 additions and 556 deletions
+1 -1
View File
@@ -964,7 +964,7 @@ void PoolMgr::SaveQuestsToDB()
{
if (IsSpawnedObject<Quest>(itr->first))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_QUEST_POOL_SAVE);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_POOL_SAVE);
stmt->setUInt32(0, itr->second);
stmt->setUInt32(1, itr->first);
trans->Append(stmt);