Core/DBLayer: Refactor prepared statement defines to new format (char db)
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@@ -1900,7 +1900,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
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uint32 count = 0;
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PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CREATURE_RESPAWNS));
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PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS));
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if (!result)
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{
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sLog->outString(">> Loaded 0 creature respawn time.");
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@@ -1934,7 +1934,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
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uint32 count = 0;
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PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GO_RESPAWNS));
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PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS));
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if (!result)
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{
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sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!");
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@@ -5304,7 +5304,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
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stmt->setUInt64(0, basetime);
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CharacterDatabase.Execute(stmt);
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
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stmt->setUInt64(0, basetime);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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@@ -5315,7 +5315,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
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}
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std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL_ITEMS);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
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stmt->setUInt64(0, basetime);
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if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
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{
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@@ -5379,7 +5379,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
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else
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{
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// Mail will be returned
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_RETURNED);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
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stmt->setUInt32(0, m->receiver);
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stmt->setUInt32(1, m->sender);
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stmt->setUInt64(2, basetime + 30 * DAY);
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@@ -5390,12 +5390,12 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
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for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_ITEM_RECEIVER);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
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stmt->setUInt32(0, m->sender);
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stmt->setUInt32(1, itr2->item_guid);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
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stmt->setUInt32(0, m->sender);
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stmt->setUInt32(1, itr2->item_guid);
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CharacterDatabase.Execute(stmt);
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@@ -6719,7 +6719,7 @@ void ObjectMgr::LoadCorpses()
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{
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uint32 oldMSTime = getMSTime();
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PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CORPSES));
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PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
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if (!result)
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{
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sLog->outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty.");
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@@ -7262,7 +7262,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t
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m_CreatureRespawnTimesMtx.release();
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}
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PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CREATURE_RESPAWN);
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PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
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stmt->setUInt32(0, loguid);
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stmt->setUInt64(1, uint64(t));
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stmt->setUInt32(2, instance);
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@@ -7310,7 +7310,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
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m_GORespawnTimesMtx.release();
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}
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PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GO_RESPAWN);
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PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
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stmt->setUInt32(0, loguid);
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stmt->setUInt64(1, uint64(t));
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stmt->setUInt32(2, instance);
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