Core/DBLayer: Refactor prepared statement defines to new format (char db)
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@@ -145,7 +145,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
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// set owner to bidder (to prevent delete item with sender char deleting)
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// owner in `data` will set at mail receive and item extracting
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
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stmt->setUInt32(0, auction->bidder);
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stmt->setUInt32(1, pItem->GetGUIDLow());
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trans->Append(stmt);
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@@ -308,7 +308,7 @@ void AuctionHouseMgr::LoadAuctionItems()
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uint32 oldMSTime = getMSTime();
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// data needs to be at first place for Item::LoadFromDB
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTION_ITEMS);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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@@ -355,7 +355,7 @@ void AuctionHouseMgr::LoadAuctions()
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{
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uint32 oldMSTime = getMSTime();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTIONS);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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@@ -704,7 +704,7 @@ void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
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void AuctionEntry::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_AUCTION);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
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stmt->setUInt32(0, Id);
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stmt->setUInt32(1, auctioneer);
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stmt->setUInt32(2, item_guidlow);
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@@ -776,7 +776,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
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time_t curTime = sWorld->GetGameTime();
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// Query the DB to see if there are any expired auctions
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_EXPIRED_AUCTIONS);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_AUCTIONS);
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stmt->setUInt32(0, (uint32)curTime+60);
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PreparedQueryResult expAuctions = CharacterDatabase.Query(stmt);
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