Implement expected combat stop with friendly faction. by VladimirMangos
--HG-- branch : trunk
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@@ -1152,6 +1152,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void CombatStop(bool includingCast = false);
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void CombatStopWithPets(bool includingCast = false);
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void StopAttackFaction(uint32 faction_id);
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Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
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bool hasNegativeAuraWithInterruptFlag(uint32 flag);
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void SendMeleeAttackStop(Unit* victim);
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