Implement expected combat stop with friendly faction. by VladimirMangos

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-26 09:43:39 +01:00
parent 3796af3658
commit cd9f84aae5
5 changed files with 62 additions and 2 deletions
+1
View File
@@ -1152,6 +1152,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CombatStop(bool includingCast = false);
void CombatStopWithPets(bool includingCast = false);
void StopAttackFaction(uint32 faction_id);
Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
bool hasNegativeAuraWithInterruptFlag(uint32 flag);
void SendMeleeAttackStop(Unit* victim);