Implement expected combat stop with friendly faction. by VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -109,6 +109,24 @@ void HostilRefManager::deleteReferences()
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}
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}
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//=================================================
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// delete one reference, defined by faction
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void HostilRefManager::deleteReferencesForFaction(uint32 faction)
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{
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HostilReference* ref = getFirst();
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while(ref)
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{
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HostilReference* nextRef = ref->next();
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if(ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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@@ -52,6 +52,9 @@ class HostilRefManager : public RefManager<Unit, ThreatManager>
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// tell the source to remove them from the list and free the mem
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void deleteReferences();
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// Remove specific faction references
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void deleteReferencesForFaction(uint32 faction);
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HostilReference* getFirst() { return ((HostilReference* ) RefManager<Unit, ThreatManager>::getFirst()); }
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void updateThreatTables();
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@@ -3925,10 +3925,14 @@ void AuraEffect::HandleForceReaction(bool apply, bool Real, bool changeAmount)
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Player* player = (Player*)m_target;
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uint32 faction_id = GetMiscValue();
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uint32 faction_rank = m_amount;
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ReputationRank faction_rank = ReputationRank(m_amount);
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player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
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player->GetReputationMgr().ApplyForceReaction(faction_id,faction_rank,apply);
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player->GetReputationMgr().SendForceReactions();
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// stop fighting if at apply forced rank friendly or at remove real rank friendly
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if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
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player->StopAttackFaction(faction_id);
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}
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void AuraEffect::HandleAuraModSkill(bool apply, bool Real, bool /*changeAmount*/)
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@@ -15751,6 +15751,40 @@ void Unit::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker
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ModifyPower(POWER_RAGE, uint32(addRage*10));
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}
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void Unit::StopAttackFaction(uint32 faction_id)
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{
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if (Unit* victim = getVictim())
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{
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if (victim->getFactionTemplateEntry()->faction==faction_id)
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{
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AttackStop();
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if (IsNonMeleeSpellCasted(false))
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InterruptNonMeleeSpells(false);
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// melee and ranged forced attack cancel
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if (GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->SendAttackSwingCancelAttack();
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}
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}
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AttackerSet const& attackers = getAttackers();
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for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
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{
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if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
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{
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(*itr)->AttackStop();
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itr = attackers.begin();
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}
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else
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++itr;
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}
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getHostilRefManager().deleteReferencesForFaction(faction_id);
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for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
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(*itr)->StopAttackFaction(faction_id);
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}
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void Unit::OutDebugInfo() const
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{
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sLog.outError("Unit::OutDebugInfo");
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@@ -1152,6 +1152,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void CombatStop(bool includingCast = false);
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void CombatStopWithPets(bool includingCast = false);
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void StopAttackFaction(uint32 faction_id);
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Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
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bool hasNegativeAuraWithInterruptFlag(uint32 flag);
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void SendMeleeAttackStop(Unit* victim);
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