Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts

Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Spells/spell_paladin.cpp
This commit is contained in:
joschiwald
2012-05-28 04:27:51 +02:00
385 changed files with 3728 additions and 1813 deletions
@@ -584,7 +584,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellInfo()->SpellFamilyFlags[0] & 0x8000 && m_spellInfo->SpellFamilyFlags[2] & 0x8)
{
// +80.53% from +spd bonus
DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8053f;;
DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8053f;
}
break;
case SPELL_AURA_DUMMY:
@@ -594,7 +594,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[1] & 0x400)
{
amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, SPELL_DIRECT_DAMAGE);
amount = GetBase()->GetUnitOwner()->SpellHealingBonusTaken(GetSpellInfo(), amount, SPELL_DIRECT_DAMAGE);
amount = GetBase()->GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, SPELL_DIRECT_DAMAGE);
}
break;
case SPELL_AURA_PERIODIC_DAMAGE:
@@ -660,19 +660,23 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
}
break;
case SPELL_AURA_PERIODIC_ENERGIZE:
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC)
switch (m_spellInfo->Id)
{
// Replenishment (0.25% from max)
// Infinite Replenishment
if (m_spellInfo->SpellIconID == 3184 && m_spellInfo->SpellVisual[0] == 12495)
amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 25 / 10000;
}
// Innervate
else if (m_spellInfo->Id == 29166)
case 57669: // Replenishment (0.2% from max)
amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.002f;
break;
case 61782: // Infinite Replenishment
amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.0025f;
break;
case 29166: // Innervate
ApplyPctF(amount, float(GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA)) / GetTotalTicks());
// Owlkin Frenzy
else if (m_spellInfo->Id == 48391)
break;
case 48391: // Owlkin Frenzy
ApplyPctU(amount, GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA));
break;
default:
break;
}
break;
case SPELL_AURA_PERIODIC_HEAL:
if (!caster)
@@ -1240,7 +1244,7 @@ void AuraEffect::SendTickImmune(Unit* target, Unit* caster) const
caster->SendSpellDamageImmune(target, m_spellInfo->Id);
}
void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster)
void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
{
bool prevented = GetBase()->CallScriptEffectPeriodicHandlers(this, aurApp);
if (prevented)
@@ -5151,66 +5155,63 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (!apply)
if (apply || aurApp->GetRemoveMode() != AURA_REMOVE_BY_DEATH)
return;
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* plCaster = caster->ToPlayer();
Unit* target = aurApp->GetTarget();
// Item amount
if (GetAmount() <= 0)
return;
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 0)
return;
// Soul Shard
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 6265)
{
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
// Soul Shard only from units that grant XP or honor
if (!plCaster->isHonorOrXPTarget(target) ||
(target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster)))
return;
Player* plCaster = caster->ToPlayer();
Unit* target = aurApp->GetTarget();
if (target->getDeathState() != JUST_DIED)
return;
// Item amount
if (GetAmount() <= 0)
return;
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 0)
return;
// Soul Shard
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 6265)
// If this is Drain Soul, check for Glyph of Drain Soul
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000))
{
// Soul Shard only from units that grant XP or honor
if (!plCaster->isHonorOrXPTarget(target) ||
(target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster)))
return;
// If this is Drain Soul, check for Glyph of Drain Soul
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000))
{
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))
caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
}
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))
caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
}
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_amount;
ItemPosCountVec dest;
InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellInfo()->Effects[m_effIndex].ItemType, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
{
count-=noSpaceForCount;
plCaster->SendEquipError(msg, NULL, NULL, GetSpellInfo()->Effects[m_effIndex].ItemType);
if (count == 0)
return;
}
Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
if (!newitem)
{
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
plCaster->SendNewItem(newitem, count, true, true);
}
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_amount;
ItemPosCountVec dest;
InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellInfo()->Effects[m_effIndex].ItemType, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
{
count-=noSpaceForCount;
plCaster->SendEquipError(msg, NULL, NULL, GetSpellInfo()->Effects[m_effIndex].ItemType);
if (count == 0)
return;
}
Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
if (!newitem)
{
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
plCaster->SendNewItem(newitem, count, true, true);
}
void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -6017,7 +6018,7 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit*
sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
}
void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster)
void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
{
if (!caster || !target->isAlive())
return;
@@ -6069,7 +6070,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster)
if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
{
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
damage = target->SpellDamageBonusTaken(GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
// Calculate armor mitigation
if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), GetEffIndex()))
@@ -6159,7 +6160,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster)
caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
}
void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster)
void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const
{
if (!caster || !target->isAlive())
return;
@@ -6181,7 +6182,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster)
uint32 damage = std::max(GetAmount(), 0);
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
damage = target->SpellDamageBonusTaken(GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
bool crit = IsPeriodicTickCrit(target, caster);
if (crit)
@@ -6224,7 +6225,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster)
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetBase()->GetStackAmount()));
heal = uint32(caster->SpellHealingBonusTaken(GetSpellInfo(), heal, DOT, GetBase()->GetStackAmount()));
heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT, GetBase()->GetStackAmount()));
int32 gain = caster->HealBySpell(caster, GetSpellInfo(), heal);
caster->getHostileRefManager().threatAssist(caster, gain * 0.5f, GetSpellInfo());
@@ -6259,7 +6260,7 @@ void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster)
caster->HealBySpell(target, GetSpellInfo(), damage);
}
void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster)
void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
{
if (!caster || !target->isAlive())
return;
@@ -6328,8 +6329,8 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster)
damage += addition;
}
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
damage = target->SpellHealingBonusTaken(GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
}
bool crit = IsPeriodicTickCrit(target, caster);
@@ -6620,7 +6621,7 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv
Unit* triggerTarget = eventInfo.GetProcTarget();
SpellNonMeleeDamage damageInfo(target, triggerTarget, GetId(), GetSpellInfo()->SchoolMask);
uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE);
damage = triggerTarget->SpellDamageBonusTaken(GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
target->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
target->SendSpellNonMeleeDamageLog(&damageInfo);
@@ -83,7 +83,7 @@ class AuraEffect
bool HasSpellClassMask() const { return m_spellInfo->Effects[m_effIndex].SpellClassMask; }
void SendTickImmune(Unit* target, Unit* caster) const;
void PeriodicTick(AuraApplication * aurApp, Unit* caster);
void PeriodicTick(AuraApplication * aurApp, Unit* caster) const;
void HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo);
@@ -285,10 +285,10 @@ class AuraEffect
void HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const;
void HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster) const;
void HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit* caster) const;
void HandlePeriodicDamageAurasTick(Unit* target, Unit* caster);
void HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster);
void HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const;
void HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const;
void HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster) const;
void HandlePeriodicHealAurasTick(Unit* target, Unit* caster);
void HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const;
void HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) const;
void HandleObsModPowerAuraTick(Unit* target, Unit* caster) const;
void HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) const;
+2 -2
View File
@@ -1213,7 +1213,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1))
{
uint32 damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), DOT);
damage = target->SpellDamageBonusTaken(GetSpellInfo(), damage, DOT);
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT);
int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * int32(damage) / 100;
int32 heal = int32(CalculatePctN(basepoints0, 15));
@@ -1228,7 +1228,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1))
{
uint32 damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), HEAL);
damage = target->SpellHealingBonusTaken(GetSpellInfo(), damage, HEAL);
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, HEAL);
int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * int32(damage) / 100;
caster->CastCustomSpell(target, 63544, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
+18 -13
View File
@@ -2466,9 +2466,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
}
caster->DealSpellDamage(&damageInfo, true);
m_damage = damageInfo.damage;
caster->DealSpellDamage(&damageInfo, true);
}
// Passive spell hits/misses or active spells only misses (only triggers)
else
@@ -2489,7 +2490,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
}
if (missInfo != SPELL_MISS_EVADE && m_caster && !m_caster->IsFriendlyTo(unit) && !m_spellInfo->IsPositive())
if (missInfo != SPELL_MISS_EVADE && m_caster && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
{
m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO));
@@ -3412,6 +3413,20 @@ void Spell::_handle_immediate_phase()
// process items
for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
DoAllEffectOnTarget(&(*ihit));
if (!m_originalCaster)
return;
// Handle procs on cast
// TODO: finish new proc system:P
if (m_UniqueTargetInfo.empty() && m_targets.HasDst())
{
uint32 procAttacker = m_procAttacker;
if (!procAttacker)
procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS;
// Proc the spells that have DEST target
m_originalCaster->ProcDamageAndSpell(NULL, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
}
}
void Spell::_handle_finish_phase()
@@ -4947,17 +4962,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
case SPELL_EFFECT_DUMMY:
{
if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
{
if (m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
}
else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
{
if (!m_caster->FindNearestCreature(28653, 5))
return SPELL_FAILED_OUT_OF_RANGE;
}
else if (m_spellInfo->Id == 31789) // Righteous Defense
if (m_spellInfo->Id == 31789) // Righteous Defense
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
+15 -22
View File
@@ -446,7 +446,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
{
uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
pdamage = m_caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
pdamage = unitTarget->SpellDamageBonusTaken(aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
damage += int32(CalculatePctU(pdamage * baseTotalTicks, pct_dir));
@@ -485,7 +485,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (m_spellInfo->SpellFamilyFlags[1] & 0x2)
{
int32 back_damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
back_damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, (uint32)back_damage, SPELL_DIRECT_DAMAGE);
back_damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, (uint32)back_damage, SPELL_DIRECT_DAMAGE);
// Pain and Suffering reduces damage
if (AuraEffect* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0))
AddPctN(back_damage, -aurEff->GetAmount());
@@ -694,7 +694,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (m_originalCaster && damage > 0 && apply_direct_bonus)
{
damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
}
m_damage += damage;
@@ -1375,7 +1375,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
// add spell damage bonus
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
int32 power = damage;
@@ -1538,10 +1538,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
int32 tickheal = targetAura->GetAmount();
if (Unit* auraCaster = targetAura->GetCaster())
{
tickheal = auraCaster->SpellHealingBonusDone(unitTarget, targetAura->GetSpellInfo(), tickheal, DOT);
tickheal = unitTarget->SpellHealingBonusTaken(targetAura->GetSpellInfo(), tickheal, DOT);
}
//int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
@@ -1562,12 +1559,12 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
//addhealth += tickheal * tickcount;
//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
}
// Glyph of Nourish
// Nourish
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
{
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(m_spellInfo, addhealth, HEAL);
// Glyph of Nourish
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0))
{
Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
@@ -1584,7 +1581,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
else
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
// Remove Grievious bite if fully healed
if (unitTarget->HasAura(48920) && (unitTarget->GetHealth() + addhealth >= unitTarget->GetMaxHealth()))
@@ -1611,7 +1608,7 @@ void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
return;
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
heal = unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);
heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
m_healing += heal;
}
@@ -1630,7 +1627,7 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
m_healing += unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);;
m_healing += unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
}
void Spell::EffectHealthLeech(SpellEffIndex effIndex)
@@ -1642,7 +1639,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
return;
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage);
@@ -1655,7 +1652,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
if (m_caster->isAlive())
{
healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
healthGain = m_caster->SpellHealingBonusTaken(m_spellInfo, healthGain, HEAL);
healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
}
@@ -3520,8 +3517,8 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Add melee damage bonuses (also check for negative)
uint32 damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
m_damage += unitTarget->MeleeDamageBonusTaken(damage, m_attackType, m_spellInfo);
m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damage, m_attackType, m_spellInfo);
}
void Spell::EffectThreat(SpellEffIndex /*effIndex*/)
@@ -3546,7 +3543,7 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
if (!unitTarget || !unitTarget->isAlive())
return;
int32 addhealth;
int32 addhealth = 0;
// damage == 0 - heal for caster max health
if (damage == 0)
@@ -3554,11 +3551,7 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
else
addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
if (m_originalCaster)
{
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
m_healing += unitTarget->SpellHealingBonusTaken(m_spellInfo, heal, HEAL);
}
m_healing += addhealth;
}
void Spell::EffectInterruptCast(SpellEffIndex effIndex)
+12 -14
View File
@@ -351,7 +351,7 @@ bool SpellEffectInfo::IsEffect() const
bool SpellEffectInfo::IsEffect(SpellEffects effectName) const
{
return Effect == effectName;
return Effect == uint32(effectName);
}
bool SpellEffectInfo::IsAura() const
@@ -1982,22 +1982,20 @@ uint32 SpellInfo::GetMaxTicks() const
if (DotDuration > 30000)
DotDuration = 30000;
uint8 x = 0;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
for (uint8 x = 0; x < MAX_SPELL_EFFECTS; x++)
{
if (Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && (
Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_HEAL ||
Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH))
{
x = j;
break;
}
if (Effects[x].Effect == SPELL_EFFECT_APPLY_AURA)
switch (Effects[x].ApplyAuraName)
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_LEECH:
if (Effects[x].Amplitude != 0)
return DotDuration / Effects[x].Amplitude;
break;
}
}
if (Effects[x].Amplitude != 0)
return DotDuration / Effects[x].Amplitude;
return 6;
}