[7528] Avoid use same iteration variable for internal loop. Author: Fog

This will fix problem with wrong item entry output in error message.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-24 09:45:03 -06:00
parent ba1fd0db90
commit cd66e85ed1
+3 -3
View File
@@ -1813,13 +1813,13 @@ void ObjectMgr::LoadItemPrototypes()
if(proto->BagFamily) if(proto->BagFamily)
{ {
// check bits // check bits
for(uint32 i = 0; i < sizeof(proto->BagFamily)*8; ++i) for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
{ {
uint32 mask = 1 << i; uint32 mask = 1 << j;
if((proto->BagFamily & mask)==0) if((proto->BagFamily & mask)==0)
continue; continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(i+1); ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if(!bf) if(!bf)
{ {
sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i); sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);