* Add support to save and load worldstates.
will be mainly used by outdoorPvP system * Update next arena auto distribute points time to custom worldstate --HG-- branch : trunk
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+5
-20
@@ -87,13 +87,6 @@ enum WorldTimers
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WUPDATE_COUNT = 10
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};
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// States than may change after server started
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enum WorldStates
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{
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WORLDSTATE_WINTERGRASP_CONTROLING_FACTION,
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WORLDSTATE_VALUE_COUNT
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};
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/// Configuration elements
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enum WorldConfigs
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{
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@@ -581,18 +574,9 @@ class World
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return index < CONFIG_VALUE_COUNT ? m_configs[index] : 0;
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}
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// Set a server state - Those general values that can change after server have been setup
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void setState(uint32 index, uint32 value)
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{
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if (index < WORLDSTATE_VALUE_COUNT)
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m_states[index] = value;
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}
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// Get a server state element
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uint32 getState(uint32 index) const
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{
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return index < WORLDSTATE_VALUE_COUNT ? m_states[index] : 0;
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}
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void setWorldState(uint32 index, uint64 value);
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uint64 getWorldState(uint32 index) const;
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void LoadWorldStates();
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/// Are we on a "Player versus Player" server?
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bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
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@@ -696,7 +680,8 @@ class World
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float rate_values[MAX_RATES];
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uint32 m_configs[CONFIG_VALUE_COUNT];
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uint32 m_states[WORLDSTATE_VALUE_COUNT];
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typedef std::map<uint32,uint64> WorldStatesMap;
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WorldStatesMap m_worldstates;
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int32 m_playerLimit;
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AccountTypes m_allowedSecurityLevel;
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LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
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