*Implement achievement On The Rocks.
--HG-- branch : trunk
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+6
-1
@@ -20725,7 +20725,12 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
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{
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GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time);
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GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
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}
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void Player::CompletedAchievement(AchievementEntry const* entry)
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{
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GetAchievementMgr().CompletedAchievement(entry);
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}
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void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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