*Implement achievement On The Rocks.
--HG-- branch : trunk
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@@ -234,6 +234,7 @@ class AchievementMgr
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void SaveToDB();
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void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0);
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
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void CompletedAchievement(AchievementEntry const* entry);
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void CheckAllAchievementCriteria();
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void SendAllAchievementData();
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void SendRespondInspectAchievements(Player* player);
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@@ -245,7 +246,6 @@ class AchievementMgr
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void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
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void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
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void CompletedCriteriaFor(AchievementEntry const* achievement);
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void CompletedAchievement(AchievementEntry const* entry);
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bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
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bool IsCompletedAchievement(AchievementEntry const* entry);
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void CompleteAchievementsWithRefs(AchievementEntry const* entry);
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@@ -696,3 +696,4 @@ TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore()
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TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; }
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TRINITY_DLL_SPEC DBCStorage <EmotesEntry> const* GetEmotesStore() { return &sEmotesStore; }
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TRINITY_DLL_SPEC DBCStorage <EmotesTextEntry> const* GetEmotesTextStore() { return &sEmotesTextStore; }
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TRINITY_DLL_SPEC DBCStorage <AchievementEntry> const* GetAchievementStore() { return &sAchievementStore; }
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@@ -158,4 +158,5 @@ TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplaySt
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TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore();
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TRINITY_DLL_SPEC DBCStorage <EmotesEntry> const* GetEmotesStore();
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TRINITY_DLL_SPEC DBCStorage <EmotesTextEntry> const* GetEmotesTextStore();
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TRINITY_DLL_SPEC DBCStorage <AchievementEntry> const* GetAchievementStore();
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#endif
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+6
-1
@@ -20725,7 +20725,12 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
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{
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GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time);
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GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
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}
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void Player::CompletedAchievement(AchievementEntry const* entry)
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{
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GetAchievementMgr().CompletedAchievement(entry);
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}
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void Player::LearnTalent(uint32 talentId, uint32 talentRank)
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+4
-1
@@ -2144,8 +2144,11 @@ class TRINITY_DLL_SPEC Player : public Unit
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void ResyncRunes(uint8 count);
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void AddRunePower(uint8 index);
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void InitRunes();
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AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
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void CompletedAchievement(AchievementEntry const* entry);
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bool HasTitle(uint32 bitIndex);
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bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
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void SetTitle(CharTitlesEntry const* title, bool lost = false);
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