[7213] Fixed quest related GO activation/deactivation at join/leave/convert raid group. By VladimirMangos.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-01 16:38:53 -06:00
parent d79d9f044e
commit cd0071ae62
2 changed files with 84 additions and 66 deletions
+29 -11
View File
@@ -1,7 +1,7 @@
/* /*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
* *
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
* *
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -74,6 +74,8 @@ Group::~Group()
for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
itr->second.save->RemoveGroup(this); itr->second.save->RemoveGroup(this);
// Sub group counters clean up
if (m_subGroupsCounts) if (m_subGroupsCounts)
delete[] m_subGroupsCounts; delete[] m_subGroupsCounts;
} }
@@ -203,6 +205,11 @@ void Group::ConvertToRaid()
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
SendUpdate(); SendUpdate();
// update quest related GO states (quest activity dependent from raid membership)
for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if(Player* player = objmgr.GetPlayer(citr->guid))
player->UpdateForQuestsGO();
} }
bool Group::AddInvite(Player *player) bool Group::AddInvite(Player *player)
@@ -288,6 +295,10 @@ bool Group::AddMember(const uint64 &guid, const char* name)
} }
player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
UpdatePlayerOutOfRange(player); UpdatePlayerOutOfRange(player);
// quest related GO state dependent from raid memebership
if(isRaidGroup())
player->UpdateForQuestsGO();
} }
return true; return true;
@@ -302,9 +313,12 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
{ {
bool leaderChanged = _removeMember(guid); bool leaderChanged = _removeMember(guid);
Player *player = objmgr.GetPlayer( guid ); // FG: TODO: could be removed, its just here for consistency if(Player *player = objmgr.GetPlayer( guid ))
if (player)
{ {
// quest related GO state dependent from raid membership
if(isRaidGroup())
player->UpdateForQuestsGO();
WorldPacket data; WorldPacket data;
if(method == 1) if(method == 1)
@@ -363,6 +377,11 @@ void Group::Disband(bool hideDestroy)
player->SetGroup(NULL); player->SetGroup(NULL);
// quest related GO state dependent from raid membership
if(isRaidGroup())
player->UpdateForQuestsGO();
if(!player->GetSession()) if(!player->GetSession())
continue; continue;
@@ -839,13 +858,10 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev
++count; ++count;
sum_level += member->getLevel(); sum_level += member->getLevel();
// store maximum member level
if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel()) if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
member_with_max_level = member; member_with_max_level = member;
uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel()); uint32 gray_level = MaNGOS::XP::GetGrayLevel(member->getLevel());
// if the victim is higher level than the gray level of the currently examined group member,
// then set not_gray_member_with_max_level if needed.
if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level
|| not_gray_member_with_max_level->getLevel() < member->getLevel())) || not_gray_member_with_max_level->getLevel() < member->getLevel()))
not_gray_member_with_max_level = member; not_gray_member_with_max_level = member;
@@ -909,7 +925,6 @@ void Group::SendUpdate()
data << (uint64)m_looterGuid; // looter guid data << (uint64)m_looterGuid; // looter guid
data << (uint8)m_lootThreshold; // loot threshold data << (uint8)m_lootThreshold; // loot threshold
data << (uint8)m_difficulty; // Heroic Mod Group data << (uint8)m_difficulty; // Heroic Mod Group
} }
player->GetSession()->SendPacket( &data ); player->GetSession()->SendPacket( &data );
} }
@@ -1052,6 +1067,7 @@ bool Group::_removeMember(const uint64 &guid)
if (slot != m_memberSlots.end()) if (slot != m_memberSlots.end())
{ {
SubGroupCounterDecrease(slot->group); SubGroupCounterDecrease(slot->group);
m_memberSlots.erase(slot); m_memberSlots.erase(slot);
} }
@@ -1211,6 +1227,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
if(!isRaidGroup()) if(!isRaidGroup())
return; return;
Player *player = objmgr.GetPlayer(guid); Player *player = objmgr.GetPlayer(guid);
if (!player) if (!player)
{ {
uint8 prevSubGroup; uint8 prevSubGroup;
@@ -1222,6 +1239,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
SendUpdate(); SendUpdate();
} }
else else
// This methods handles itself groupcounter decrease
ChangeMembersGroup(player, group); ChangeMembersGroup(player, group);
} }
@@ -1370,7 +1388,7 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint
void Roll::targetObjectBuildLink() void Roll::targetObjectBuildLink()
{ {
// called from link() // called from link()
this->getTarget()->addLootValidatorRef(this); getTarget()->addLootValidatorRef(this);
} }
void Group::SetDifficulty(uint8 difficulty) void Group::SetDifficulty(uint8 difficulty)
@@ -1478,7 +1496,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if(bind.save) if(bind.save)
{ {
// when a boss is killed or when copying the player's binds to the group // when a boss is killed or when copying the players's binds to the group
if(permanent != bind.perm || save != bind.save) if(permanent != bind.perm || save != bind.save)
if(!load) CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u', permanent = '%u' WHERE leaderGuid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GUID_LOPART(GetLeaderGUID()), bind.save->GetInstanceId()); if(!load) CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u', permanent = '%u' WHERE leaderGuid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GUID_LOPART(GetLeaderGUID()), bind.save->GetInstanceId());
} }
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7212" #define REVISION_NR "7213"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__